Comments (9)
No objections. Since the standard library doesn't support JSON, if you make this PR I'll leave it open like the command line one for people to merge in their forks.
from wavefunctioncollapse.
But it does support JSON. I'm planning to use the first method (System.Runtime.Serialization), which is even more compatible than the other one suggested.
from wavefunctioncollapse.
Oh, didn't know this, will consider JSON in future projects then. JSON PR is welcome, but I'll still leave it open since I don't want to support multiple branches.
from wavefunctioncollapse.
Not sure what you mean by support multiple branches. I'm gonna handle the JSON parsing in my PR.
Also, if I'm not mistaken, the only file that needs to change is Main.cs
(currently less than 60 LoC).
from wavefunctioncollapse.
If I add/remove examples or parameters, I would have to modify JSON parsing and samples.json also.
from wavefunctioncollapse.
Ah, I guess that makes sense.
Well, the goal for this was for people to actually use it, not make it harder by forcing them to either fork + merge the PR or paste the changes manually. This goes for the other unmerged PR as well, I doubt the vast majority of people using WFC know about it, let alone go through the trouble of using it.
Anyway, I'll talk with the other dev about the possibility of adding XML support to the C++ version as I originally intended.
from wavefunctioncollapse.
I'll link this command line PR from the readme then.
from wavefunctioncollapse.
Yeah that would be better. Might also want to include Install/Build instructions or at least link to the relevant Issue while you're at it (even though it's pretty easy, people have problems apparently).
from wavefunctioncollapse.
Yes, I'm going to.
from wavefunctioncollapse.
Related Issues (20)
- [not an issue] using this algorithm in a game engine plug-in HOT 1
- potentially erroneous entropy calculation HOT 1
- Java implementation HOT 1
- Neighbor constraints do not always appear to be enforced HOT 6
- Can't run it on Mac OS HOT 4
- Deadlock when collapsing HOT 4
- "Voxel models generated with WFC and other algorithms will be in a separate repo." HOT 2
- Reuse parts of outcome as constraints, and still obtain the same outcome? HOT 5
- Implementation in C HOT 2
- Description of entropy HOT 1
- Return value of Propagate HOT 5
- How to generate an XML data file for simpletiled from an image file? HOT 1
- Unable to get the program to work in Windows 10 HOT 11
- 太棒了!!!
- Please comment the code! HOT 6
- This project is using the name "Wave function collapse" for a process that is not the physics Wave Function Collapse HOT 2
- N values above 3 hang HOT 1
- Suggestion for a different name: Sudoku Collapse HOT 2
- Generate from a pre-defined output image HOT 4
- What is the best way to enforce some tiles (simple tiled model) to not be rotated? HOT 1
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