Comments (5)
Thank you for the explanation!
from wavefunctioncollapse.
@Moonfair Suppose there 0 tiles available in some node. This means that all tiles are forbidden in adjacent nodes too, and so on.
from wavefunctioncollapse.
Hi! Because as soon as the number of remaining tiles reaches 0 in some node, it becomes 0 in all the other nodes.
Adding a check after each Ban
is equivalent to this. I think my version would be slightly faster, though I haven't benchmarked this particular change.
from wavefunctioncollapse.
Hi! Because as soon as the number of remaining tiles reaches 0 in some node, it becomes 0 in all the other nodes.
But why would that happen?
from wavefunctioncollapse.
@Moonfair Suppose there 0 tiles available in some node. This means that all tiles are forbidden in adjacent nodes too, and so on.
@mxgmn That sounds reasonable! Thank you!
from wavefunctioncollapse.
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