Comments (6)
I started a fork earlier today where I'm just putting some comments around everything (mapping the README to the bits of the code it's relevant to, annotating the closures, etc). I'm not aiming to refactor it because I haven't written any C# before, but if anyone wants to collaborate on informal docs I'd be happy to. I am trying to get to the point where I understand it well enough to write a Python port. https://github.com/margaret/WaveFunctionCollapse/tree/docs
from wavefunctioncollapse.
Agreed -- some of the variables can be inferred fairly easily upon inspection (FMX
(width), FMY
(height), T
(number of patterns/combinations), N
(sample size)), but others are harder, like stationary
, periodic
, and propagator
. Would be great to get some comments on those π
from wavefunctioncollapse.
margaret , that's really nice. Correcting the formatting is something that would be a first good step to make it a little more pleasant, but, sadly, not more meaningful. The two majors big steps I see are: 1) renaming variables so that they bare some more meaning, and 2) splitting the code into more smaller functions with a meaningful name.
What's the scope of the work you're doing? I could help you informally or continue where you would stop. Somewhat amusingly, I'm planning to do a talk about clean code for students of my school, that could be a case study!
from wavefunctioncollapse.
@Vermeille Hi! What lines have the wrong indentation?
from wavefunctioncollapse.
stationary
is a probability distribution that WFC reads from a sample or a tiles data file. It describes probabilities of each tile to be placed on the observation step.
periodic
is a boolean variable which tells if the output should be periodic or not.
propagator
contains information about which tiles/patterns agree with each other when placed nearby.
from wavefunctioncollapse.
I'll link build instructions from the readme. Closing.
from wavefunctioncollapse.
Related Issues (20)
- [not an issue] using this algorithm in a game engine plug-in HOT 1
- potentially erroneous entropy calculation HOT 1
- Java implementation HOT 1
- Neighbor constraints do not always appear to be enforced HOT 6
- Can't run it on Mac OS HOT 4
- Deadlock when collapsing HOT 4
- "Voxel models generated with WFC and other algorithms will be in a separate repo." HOT 2
- Reuse parts of outcome as constraints, and still obtain the same outcome? HOT 5
- Implementation in C HOT 2
- Description of entropy HOT 1
- Return value of Propagate HOT 5
- How to generate an XML data file for simpletiled from an image file? HOT 1
- Unable to get the program to work in Windows 10 HOT 11
- ε€ͺζ£δΊοΌοΌοΌ
- Please comment the code! HOT 6
- This project is using the name "Wave function collapse" for a process that is not the physics Wave Function Collapse HOT 2
- N values above 3 hang HOT 1
- Suggestion for a different name: Sudoku Collapse HOT 2
- Generate from a pre-defined output image HOT 4
- What is the best way to enforce some tiles (simple tiled model) to not be rotated? HOT 1
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from wavefunctioncollapse.