Comments (7)
I think this is the intended behavior with the limit
property : it actually limits the number of iterations the generation is allowed to do. If the number of iterations reaches this limit without hitting a contradiction
condition, the generation is considered a success.
from wavefunctioncollapse.
I included samples with the limit
param in samples.xml
to show how to generate partially completed results. Because they can be pretty, like the "Circles" one linked from README.
from wavefunctioncollapse.
The same bug occurs with samples.xml
<samples>
<overlapping name="Village" N="3" symmetry="2" limit="50" periodic="True"/>
</samples>
And seed
int seed = 362313200;
This means that the bug occurs with both the overlapping model and the simple tiled model.
from wavefunctioncollapse.
As I read the source of Run(), you're clearly correct.
But that doesn't seem intuitive to me -- even when providing an iteration limit, the main thing I want to know is whether or not the model now has a usable result. How would I know whether the result was complete or not? So IMO the bug still stands: I expect a return of true when the generation has completed successfully, and false otherwise.
This seems like a case of trying to cram a piece of information with three states (Complete, incomplete, impossible) into a variable with two states.
from wavefunctioncollapse.
I see that the samples.xml in the repo actually have those limit
set. I wrongly assumed you added them. The limit
properties should probably be removed from the file as they seems to be debug helpers more than anything.
from wavefunctioncollapse.
I edited the issue to indicate that that entry came from the existing samples.xml
from wavefunctioncollapse.
@ejmahler @kchapelier Note sure if people get notifications if I don't mention their username. It seems that everybody understood each other here, closing.
from wavefunctioncollapse.
Related Issues (20)
- [not an issue] using this algorithm in a game engine plug-in HOT 1
- potentially erroneous entropy calculation HOT 1
- Java implementation HOT 1
- Neighbor constraints do not always appear to be enforced HOT 6
- Can't run it on Mac OS HOT 4
- Deadlock when collapsing HOT 4
- "Voxel models generated with WFC and other algorithms will be in a separate repo." HOT 2
- Reuse parts of outcome as constraints, and still obtain the same outcome? HOT 5
- Implementation in C HOT 2
- Description of entropy HOT 1
- Return value of Propagate HOT 5
- How to generate an XML data file for simpletiled from an image file? HOT 1
- Unable to get the program to work in Windows 10 HOT 11
- 太棒了!!!
- Please comment the code! HOT 6
- This project is using the name "Wave function collapse" for a process that is not the physics Wave Function Collapse HOT 2
- N values above 3 hang HOT 1
- Suggestion for a different name: Sudoku Collapse HOT 2
- Generate from a pre-defined output image HOT 4
- What is the best way to enforce some tiles (simple tiled model) to not be rotated? HOT 1
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