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mvsdk's Issues

ClientBegin/SetTeam spam on Duel Tournament

I found a kind of bug on duel tournament mode, when a map change occurs, and one of the players takes a long time to load it, it causes a spam of the AddTournamentPlayer() function inside the if (level.numPlayingClients <2) condition, in the function that is executed in each frame CheckTournament()... I have tried this with bots and I think it is not good.

Steps to reproduce:

  1. Add two bots
  2. Let one of them to win
  3. When you are ready to play with him, change the map
  4. See console (Image attached)

Apparently, since the bot i was fighting connects faster, the current slot of its opponent (me) is seems to be used, but due the map doesnt load yet for the opponent (me) the game tries to force the other player (already in spectator) to join until the opponent (me) gets the map loaded. I imagine this would happen with real people too, or people which has better load speeds (or already played the loaded map).

image

Issues with JKA models

  • 1. Grip
    Grip not rendering properly when model is multiparted
    shot0003
  • 2. Dismemberment
    Some dismemberment parts copy full body when model is multiparted
    shot0006
    Some parts work, but there is no caps
    shot0008
  • 3. Surfaces
    Hidden model parts is shown when using force powers
    shot0009
  • 4. Team games
    Model skin not showing when using multiparted models in team games
    shot0012
  • 5. Invalid skin
    Model not setting to Kyle when trying to load not existing or invalid skin for multiparted model
    shot0011
  • 6. Invalid file name
    Errors print in console for multiparted models
    shot0001
  • 7. Sounds
    Sounds not working for JKA models
  • 8. Icons
    Model icons not showing for multiparted models if set like this:
    model jedi_tf/|head_a1|torso_a1|lower_a1
    But siege icons is working:
    model jedi_tf/siege

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