muttley / foundryvtt-fallout Goto Github PK
View Code? Open in Web Editor NEWFallout 2d20 System for Foundry VTT
License: Other
Fallout 2d20 System for Foundry VTT
License: Other
A way to right click a token and apply an effect if the victim is suffering from one or more effects, such as:
Persistent (Physical) [normally bleeding]
Persistent (Energy) [normally fire related]
Persistent (Poison) [venomous attacks]
Irradiated
Injured [having a different icon for each limb might be overkill, but handy to know?]
In other text boxes you can double-click to select everything and you can click between numbers to place the cursor but in the gear and ammo quantity boxes, you cant.
This might be a bit of a tall order but here goes?
Some way to write in a value for Fusion Core charges, and have it be subtracted from automatically when used as ammunition.
Is there any way to change the order of skills on the character sheet? I want the skills to be ordered differently (alphabetically, but in the Polish language).
Translation is good, but order is bad.
The Item chat card for consumables shows information that is irrelevant for the type of consumable it is. Make sure only relevant fields are displayed.
So this one is not critical but I would really really love if there were a toggleable way, depending on whose turn it was in combat, for player characters and NPCs to be able to be reminded of their perks/special abilities.
For example: Boy Danny has the Steady Aim perk. His turn comes up in combat, and something (perk names?) pop out to remind him of what combat related perks he has which could change how he does his combat.
Another example: Super Mutant Hound has the Warning Howl special ability. When its turn comes up in combat, something (special ability names?) pop out to remind the DM of what combat related special abilities the NPCs have.
This could maybe come with a checkbox to determine if a perk/special ability is combat related, thus whether it should show up or not. I frequently have issues keeping track of everything NPCs can do because of a mental condition, and this would help me enormously.
The following can probably be derived:
These would still be adjustable by active effects if required, but would make character setup a bit easier.
It would be nice if there was an easier way to add active effects to items.
currently you have to use complex data paths but it would be nice for either a preformed list or have a dropdown kind of list of effects to add.
I have seen it done in Savage Worlds system but i dont know how they did it.
A similar kind of idea to the Conan dice roller really.
There are 3 possible options, and ensuring consistency will help with any future automation around chem usage.
This should zero party AP, set GM AP to the number of players, and reset any alcoholic drink / chem dose counters.
Wintor of Atom and the Settler's Guide Book added ways to track/manage settlements. It would probably be useful to have a Settlement Actor sheet for tracking/management of these.
It's always showing item.system.effect
even if it doesn't exist or is blank. It should in those cases show item.system.description
.
It would be nice to have a way to make Trait items offered by selecting an Origin, and also a spot for them on the sheet.
Some perks add +1/2/etc. CD damage with certain types of guns. Maybe there is a way we can have a write-in box for weapons in character inventories that would let us manually write in what a damage bonus is with a specific gun?
For example, someone in my party has Gunslinger so he does +1 CD damage with one-handed small guns with a fire rate of 2 or less. When we roll damage, we have to roll the gun's default damage first and then use the D6 roller to add the bonus damage from the perk so we don't accidentally consume too much ammo. If we could instead just write in a +X damage for whatever guns apply (I assume we'd need to do this manually, too many factors otherwise?) so when the damage roll comes around, we don't need to lug around the D6 roller and it doesn't consume too much ammo, making it flow just a little better.
We could edit the gun's damage to account for it, but my party members trade weapons around a lot and I don't want someone's normally 5 CD damage gun offering 6 CD of damage to a party member because I didn't realize it was still statted for the party member with the + damage perk.
Hope that makes sense?
TheNameJame on Discord
Some way of easily being able to adjust the quantity of explosive/thrown weapons when used would be a delight. As it is now, I need to edit the item to even view the quantity of how many a party member has and subtract from there.
This might be a tall order but it would be massively appreciated if there could be automatic weight calculations for non-player characters. For example, a Brahmin is able to carry up to 500lbs, but the weight of what it is carrying isn't calculated automatically unless I make the brahmin a character. Another example is a Mutant Hound companion (Settlers guidebook pg67) can carry up to 50lbs of items, yet its inventory would need to be calculated by hand.
Hi
Can you make Dialog2d20 and the internal calls return the Roll result ?
This would be minimal needed for e.g. beavers-crafting and to write an adaption layer for your system:
It would be nice if a SFX audio file could be played when a weapon is shot or an item consumed.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.