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foundryvtt-fallout's Issues

Text for some item sheets seems to be broken

As in description:

  1. Weapon sheet ITEM.TypeAmmo probably should be some normal text like Ammo Type
    image

  2. Something also is wrong with selecting an item type. There is 'apparel' and 'apparel_mod' on the list and some translatable text should be present

Both issues were not present before.

An easier way to see what Perks/Special Abilities Characters & NPCs have in combat

So this one is not critical but I would really really love if there were a toggleable way, depending on whose turn it was in combat, for player characters and NPCs to be able to be reminded of their perks/special abilities.

For example: Boy Danny has the Steady Aim perk. His turn comes up in combat, and something (perk names?) pop out to remind him of what combat related perks he has which could change how he does his combat.
Another example: Super Mutant Hound has the Warning Howl special ability. When its turn comes up in combat, something (special ability names?) pop out to remind the DM of what combat related special abilities the NPCs have.

This could maybe come with a checkbox to determine if a perk/special ability is combat related, thus whether it should show up or not. I frequently have issues keeping track of everything NPCs can do because of a mental condition, and this would help me enormously.

Some kind of support for adding active effects.

It would be nice if there was an easier way to add active effects to items.

currently you have to use complex data paths but it would be nice for either a preformed list or have a dropdown kind of list of effects to add.

I have seen it done in Savage Worlds system but i dont know how they did it.

Some way to add damage to non-melee weapons similar to melee bonus

Some perks add +1/2/etc. CD damage with certain types of guns. Maybe there is a way we can have a write-in box for weapons in character inventories that would let us manually write in what a damage bonus is with a specific gun?
For example, someone in my party has Gunslinger so he does +1 CD damage with one-handed small guns with a fire rate of 2 or less. When we roll damage, we have to roll the gun's default damage first and then use the D6 roller to add the bonus damage from the perk so we don't accidentally consume too much ammo. If we could instead just write in a +X damage for whatever guns apply (I assume we'd need to do this manually, too many factors otherwise?) so when the damage roll comes around, we don't need to lug around the D6 roller and it doesn't consume too much ammo, making it flow just a little better.
We could edit the gun's damage to account for it, but my party members trade weapons around a lot and I don't want someone's normally 5 CD damage gun offering 6 CD of damage to a party member because I didn't realize it was still statted for the party member with the + damage perk.

Hope that makes sense?
TheNameJame on Discord

Easy quantity control for thrown weapons/explosives

Some way of easily being able to adjust the quantity of explosive/thrown weapons when used would be a delight. As it is now, I need to edit the item to even view the quantity of how many a party member has and subtract from there.

Non-Character weight calculations

This might be a tall order but it would be massively appreciated if there could be automatic weight calculations for non-player characters. For example, a Brahmin is able to carry up to 500lbs, but the weight of what it is carrying isn't calculated automatically unless I make the brahmin a character. Another example is a Mutant Hound companion (Settlers guidebook pg67) can carry up to 50lbs of items, yet its inventory would need to be calculated by hand.

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