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valeria's Issues

Support a viewing mode where team information is easier to read

Right now it's quite hard to make out latents, level numbers, assist portraits, etc.

I'm envisioning a mode where the dungeon panel collapses and the team panel expands to take over that space, which would then create room to make everything bigger.

This would also potentially support adding leader skill descriptions and active skill/awakenings for all monsters.

Support monsters being bound

Not super high priority since most teams are fully unbindable, but it'd be cool if the UI supported a way for a monster to be bound - no damage, awokens don't apply, etc.

Support JP-only monsters

This is useful for theorycrafting future teams that we know will come to NA. In particular it's useful for planning how to spend resources now.

For example, we know Remu and Dante will eventually come to NA, so it's useful to be able to know now whether I can build a team for them and what I might be missing, so that I can make informed decisions about what machines to roll and whether to save/spend exchange medals.

Migrate to an ui framework

Currently the ui is build with plain javascript and by using a framework development should be easier or at least follow a more modern approach to web dev

LocalStorage has limits of 5mb

DOMException: Failed to execute 'setItem' on 'Storage': Setting the value of 'dataSourceCachePlayerSkill' exceeded the quota

Make teams/builds sharable with a link

Some ideas to do this are to export the team/build to json with unique id, store the json in a database and then retrieve the json if the link has some parameters. Other approach is to serialize the json file into a string and include it as link parameter

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