Playing X and 0 with a robot.
Place the playing board somewhere on a wall (in the reaching distance of the robot), take turns and try to win the game
I am using OpenCV in order to process the image and get bounding boxes for the game board itself and also for each of the smaller 9 squares (where X or 0 would be written).
In more details, the image processing pipeline looks like this:
- Inverting pixels
- Applying threshold
- Computing contours
- Filtering contours
- Approximating the contours (to remove extra edges)
- Keeping only the contours that have 4 edges
- Looking for a bigger contour that includes 9 sub contours (game board with all the 9 smaller squares)
- Iterating through contours and looking at the pixels colours to determine if a square is empty, contains and X or 0 (the robot and the player are going to use different colours)
I have mounted a marker on the robot's head and using a built in distance sensor it will approach the wall until the tip of the marker touches it, and then it nod its head or tilt its body to make an X
Problem: the distance to the wall must be very precise, otherwise the marker would just bend
- GO
- OpenCV
The Project was realised in the 3rd year of University