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osg-exercise

配置

注意1
  在运行工程前需要配置OSG的系统环境及OSG的工程环境。
配置系统环境:
  1) 添加系统变量:OSG_FILE_PATH,变量值为编译好的OSG的data文件夹所在路径;
  2) 在系统变量的PATH变量中添加:编译好的OSG的bin文件夹所在路径。
配置工程环境:
  在VS中,右键项目名称,选择“属性”,选择VC++目录,修改包含目录中第一个路径为自己电脑上已经编译好的OSG的include文件夹所在路径,修改库目录中第一个路径为自己电脑上已经编译好的OSG的lib文件夹所在路径。

注意2
  若在运行程序时遇到报错“找不到Windows SDK版本10.0.17134.0”则可以进行以下操作:
  1)右键单击“解决方案”,选择“重定解决方案目标”。推荐使用此方法。
  2)可以修改VS,安装SDK的该版本。此方法较耗时。

学习链接:

OSG-C++/CLI从零开始

0.OSG_0_RunModel  

    OSG_0_RunModel

1.OSG_1_NodeTransform  

    OSG_1_NodeTransform

2.OSG_2_NodeSwitch  

    OSG_2_NodeSwitch

3.OSG_3_GeometryQuads  

    OSG_3_GeometryQuads

4.OSG_4_GeometryHouse  

    OSG_4_GeometryHouse

5.OSG_5_GeometryRotatingLine  

    OSG_5_GeometryRotatingLine       OSG_5_GeometryRotatingLine_BreakPoint

6.OSG_6_OperatingSimplify  

    OSG_6_OperatingSimplify

7.OSG_7_OperatingDelaunay  

    OSG_7_OperatingDelaunay

8.OSG_8_RenderClipeNode  

    OSG_8_RenderClipeNode       OSG_8_Renderclipnode

9.OSG_9_TextureMultiple  

    OSG_9_TextureMultiple

10.OSG_10_Texture1D2DCupMap  

    OSG_10_Texture1D2DCupMap

11.OSG_11_TextureCupMap  

    OSG_11_TextureCupMap

12.OSG_12_Texture3D  

    OSG_12_Texture3D

13.OSG_13_TextureCoords  

    OSG_13_TextureCoords

14.OSG_14_TextureLight  

    OSG_14_TextureLight

15.OSG_15_TextureSpotLight  

    OSG_15_TextureSpotLight

16.OSG_16_EventKey

    OSG_16_EventKey

17.OSG_17_SingleWindowMultipleCameras

    OSG_17_SingleWindowMultipleCameras

18.OSG_18_MultipleViewCameras

    OSG_18_MultipleViewCameras

19.OSG_19_MultipleViewMultipleWindow

    OSG_19_MultipleViewMultipleWindow

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