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Automatically exported from code.google.com/p/texasholdem-java
This feature will also allow different game engine (table)implementations, like
Fixed Limit, Pot Limit and No Limit.
Besides the game engine (Table class), the Swing GUI has to be updated, too.
Original issue reported on code.google.com by [email protected]
on 18 Apr 2013 at 4:59
Implement a table log that records all hand actions and show it in a panel in
the Swing GUI.
The log should provide sufficient input to be able to replay all recorded hands.
Original issue reported on code.google.com by [email protected]
on 7 May 2013 at 7:42
Implement the basic bot (AI) to play at least somewhat intelligently (i.e.
actually reacting on the current situation).
Original issue reported on code.google.com by [email protected]
on 18 Apr 2013 at 5:02
The current hand descriptions are rather simple. Improve them by using more
detailed descriptions mentioning the primary card rank(s).
Examples:
- High card (King)
- Two pairs (Tens and Deuces)
- Three of a Kind (Jacks)
- Full House (Queens over Sevens)
- Straight (Jack-high)
Allows for a richer GUI experience.
Original issue reported on code.google.com by [email protected]
on 16 May 2013 at 7:54
Extend the HandEvaluator with a method to return the cards that form the best
combination. The cards can be any mix of hole cards and community cards.
Original issue reported on code.google.com by [email protected]
on 16 May 2013 at 7:42
A simple arena to let two bots fight it out in an Heads-Up (two players)
Fixed-Limit or No-Limit game.
Original issue reported on code.google.com by [email protected]
on 5 May 2013 at 7:36
Implement a network game, using the client/server architecture, allowing human
players and bots to play multiple tables with different betting structures and
limits.
Original issue reported on code.google.com by [email protected]
on 18 Apr 2013 at 5:06
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