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javagameenginequickstart's Issues

Utilize state stacks instead of single currently active states

Both the engine state system and the object state system currently only have one active state. In the MrNex/Noble-Experiment implementation of this engine states were re-worked to behave in stacks, allowing players to return to a persistent state upon leaving a nested sub-state. This is helpful for menu navigation as well as deviance from a central overworld allowing dungeons / interiors / whatever.

Animation System needs to be merged

The MrNex/Noble-Experiment implementation of this engine implements a custom animation system for this engine along with a method to load spritesheets from images with associated text files describing their contents.

We should consider implementing this in the base-engine as well.

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