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The official issue tracker for bloodmoon advanced
I think it would be more user-friendly to include some basic comments and links to docs in the files. More info below.
An explanation of the definition of each value/number of:
[action-name] [start-percentage] [end-percentage] [chance to occur] [max occurences]
Example of a comment:
We assume that you created an action "strike-lightning" to the lifecycle superboss. Our strike-lightning will occur between 100 and 0 percentage of the mob health.
Every hit has a 100% chance of triggering the action. And the action will execute maximum 3 times during the life cycle.
superboss:
actions:
- strike-lightning 100 0 100 3
- death 100 0 0.1 1
- reinforcements 80 0 20 10
An explanation of the definition of each value/number of drops:
drops explanation: [item-name] [amount] [chance]
Item-name is the item defined from items.yml. Amount is the number of how many of the item is dropped.
Chance is the chance of the item being dropped upon mob-death. 5.0 = 5%”
trained-skeleton:
type: SKELETON
name: '&5Magic &fSkeleton'
health: 15.0
speed: 0.3
item-drop-chance: 0.0
items:
chestplate: skelly-chestplate
hand: bow
drops:
- bow 1 5.0
Include as comment at the beginning of the file with a link to the direct docs explanation of the specific theme/subject.
1°: it would be nice if there was a placeholderAPI of how many bosses a person killed during the blood moon, so I could use the plugin: ajLeaderboards and create a top10 of who killed the most bosses during the blood moon
2°: you can add custom heads to bosses, from the site: minecraft-heads.com, so you can create bosses with different appearances would be very interesting.
3°: during the blood moon events like, a player will be chosen and will have the blindness effect for 1 minute, this can happen with up to 5 players during the blood moon, how to set a maximum of players that this will happen, also lightning can fall on the player
4°: rewards for amount of boss killed, killed 10 bosses the blood moon runs 1 command for the player for example 1,000$ money, killed 30 bosses, 5,000$, this could give players a lot of rewards.
5°: add HEX COLOR support, so we can create bosses with pretty names instead of those old minecraft standard colors ( ** Already added** )
When installing the plugin, and you try to execute commands before enabling the world in config, it only says that the world is not enabled. By default the message should be something like:
world-not-enabled: '&cThis world is not enabled. Add the world-name inside config.yml.'
This makes it more user-friendly, because it's not self-explainatory that you need to write the name in config (before actually looking inside config and so on).
Compatibility with worldguard/griefprevention/Griefdefender to prevent mobs spawning in claims/regions.
Original feature request from Discord: https://discord.com/channels/663375086866399232/921562411302027304/969278789714575380
There has been a request to allow execution of commands by the console
There has been a request to allow playing custom sounds from a resource pack
In the near bottom of the config, it says "lifecylces" instead of "lifecycles"
lifecylces:
mob-progress: true
The version number is also wrong (is currently set to 3.2)
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