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yetanothergraphplugin's Introduction

YetAnotherGraphPlugin

A plugin for Unreal Engine 4 that allows to create graph-like assets.

Getting started

  • Clone or copy the plugin into the "Plugins" folder of your project. Create one if there is none.
  • Generate Visual Studio project files.

Creating new graphs and nodes

  • Create a new Blueprint Graph asset.

  • Create a new blueprint that inherits "SimpleNode" or "StartNode" blueprintable classes.

  • Customize the new blueprint node. overriding few functions.
    • "InternalGetTitleNode" to change the name displayed int he graph editor.
    • "HasOutpitPins" to remove the bottom area of the node, usually dedicated to the output pins.
    • "HasInputPins" to remove the upper area of the node, usually dedicated to the input pins.
    • Add any kind of new variable that you wish.

  • Spawn the node in the graph editor.

This project is licensed under the MIT License - see the LICENSE file for details

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