A plugin for Unreal Engine 4 that allows to create graph-like assets.
- Clone or copy the plugin into the "Plugins" folder of your project. Create one if there is none.
- Generate Visual Studio project files.
- Create a new Blueprint Graph asset.
- Create a new blueprint that inherits "SimpleNode" or "StartNode" blueprintable classes.
- Customize the new blueprint node. overriding few functions.
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- "InternalGetTitleNode" to change the name displayed int he graph editor.
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- "HasOutpitPins" to remove the bottom area of the node, usually dedicated to the output pins.
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- "HasInputPins" to remove the upper area of the node, usually dedicated to the input pins.
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- Add any kind of new variable that you wish.
- Spawn the node in the graph editor.
This project is licensed under the MIT License - see the LICENSE file for details