Comments (1)
Hey @IceDev-xyz . I'm so sorry this has sat for so long, it seems like our webhook for public issues was never set up properly.
The Environment can be set in each of the Native SDK's start()
methods via MParticleOptions
. The React Native SDK differs from the Node SDK in that it acts as a wrapper around out Native SDKS (which are stateful, environment is only set on initialization then subsequently attached to every Batch) as opposed to out Node SDK (which is stateless, environment must be set on every Batch individually)
For more information about setting the environment:
Android Docs
iOS Docs
from react-native-mparticle.
Related Issues (20)
- Can't build the app after upgrading mParticle-Apple-SDK to 8.13.0 HOT 3
- Unable install in expo HOT 16
- 'mParticle.h' file not found HOT 2
- [iOS] App won't build after upgrading to react-native 0.73 HOT 4
- Build Failure in React Native Due to Missing mParticle-Apple-SDK Header After Update HOT 1
- com.mparticle:android-core com.mparticle:android-core: compliance warning for Android HOT 2
- Compilation Error HOT 2
- Feature Request: Raise an event once at attribution is fetched at the native layers. HOT 4
- question: isLoggedIn flag. HOT 1
- Not able to find specification HOT 2
- Plugin uses deprecated part of the mParticle Android SDK
- Could not invoke MParticle.logEvent HOT 3
- After published 2.7.1 old versions have stopped being build HOT 12
- Question: Is autolinking supported? HOT 3
- Documentation needs more clarity around identification HOT 1
- Module uses old part of the mParticle Android SDK HOT 4
- mParticle -> Warning: Braze SDK initialized outside of mParticle kit
- Global Subscription States in Braze via mParticle React Native library
- Simulator not running on M1 MacBook? HOT 2
- Migrate to AndroidX HOT 2
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