mouzu / totemtimers-enhanced Goto Github PK
View Code? Open in Web Editor NEWWorld of Warcraft AddOn for 1.12.1 (Vanilla) - keep's track of Shaman's Totems, how long they'll last and now also when their next Tick comes.
World of Warcraft AddOn for 1.12.1 (Vanilla) - keep's track of Shaman's Totems, how long they'll last and now also when their next Tick comes.
With the latest development on Elysium https://forum.elysium-project.org/topic/34789-development-update-25012017/
Totem swaping is now viable.
Would love it if you could set the wf timer to tick from 10-0 (duration of WF) even when you swap to Agility totem like in the TBC version.
Beg you Lyq :D
Hey there, I have the timer on the icon appearing but the timer under the timer shows at ... I've tried downloading the latest version and turning off all my addons and deleting my font folder. Can you guys please help me with a fix? i really love this addon but I can't get it to function. :(
When using the command CastSpellByName("spellname",1)
spells will normally be cast only on yourself without losing your target. However when this addon is enabled that functionality is lost.
I have tried turning off all other addons and only enabling this addon, and the CastSpellByName("spellname",1)
is still blocked. Please look into this.
Since it is 8 years since you last did anything with this addon I do get it is a super long shot to get it fixed.
In the default version without omnicc, the tick numbers are "behind" its cooldown animation.
I must either move the animation more in the background or the textfield more to the front.
Can you make the same totem timers addon for TBC pls?
Totem timers for tbc here : https://www.curseforge.com/wow/addons/totemtimers/files/87106
I really need this ticks track for tremor and more !
Improved fire totem Talent (reducing the explosion from 3 sec to 1) bugs out the addon.
My suspicion is that this bug also disables you from /lunamo on yourself with any healing spell (in LUNA player frame and in raid frame, guess in party frames too but who uses that anyway).
Wierd thing is even after deleting the totemtimers saved variables it is still the same.
Will try to recreate the bug so I can take a SS as I haven't thought much of it when it happened so I didn't record it. I assumed that you didn't change that as it is not really of consequence but atm I can't use totemtimers Enhanced because of this reason
I've read multiple comments stating they face inaccuracy where I believe it'll most likely be caused by latency issues.
I'll need to take a look to make adjustments to try and correct the timers in the onUpdate method.
This will not be possible to do for all totems, but only for those where I can read feedback in the combat log and weapon buffs.
As reported by YungTwee on reddit the initial tick sometimes starts off inaccurate with approximately .6 too long.
I assume it might be partially caused by latency and partially by bad coding in the totemtimers core. I assume the difference of .6 might be the time between the user pressing the button to cast a totem and the server response to actually finishing the cast. However, I did not yet find some the time to investigate.
Hi, I don't know if you are still working on this but there is a bug that I found, if your character have "Improved fire totem" spec and use fire nova totem the addon reports an error and than stop working.
Timers not following the totem display order change. If you switch the totem order it will still show the timer in the place the totem was originally. For example if you change earth and water totem place order and cast tremor it will still show tremor timer all the way on the right where earth is usually placed. Not really important honestly but can confuse some people
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