This is just my broken down version of some concepts I've watched, read or listened to, that I can refer back to later.
- CLI Basics
- Git Commands
- HTML Concepts
- Internet & Transfer Protocols
- Overview of Software Development
- Version Control Basics
- Basic Terms
- Computer Basics 1
- Object Oriented Programming
- Troubleshooting
Overview of Command Line Interface "need to know" words and phrases.
The text covers various topics related to command-line interface (CLI) commands, file formats, and version control with Git and GitHub. It explains the syntax of CLI commands, the purpose of specific flags for the curl
command, and differentiates between directories and folders in computers. It also defines INI files, the docx file format, and the touch
command for updating file date information. The text introduces terms like parsing, case-sensitive programming and hashing. Overall, it provides valuable insights in how into command line interface basics for macOS users.
The basics of Git commands for version control. It covers initializing a repository, listing commands, tracking files, checking status, committing changes, viewing commit history, pushing changes to the main repository, creating and switching branches, merging branches, and the concept of forking repositories. The information provided aims to help users manage and collaborate on projects using Git.
The document covers various topics related to web development, including HTML attributes, reserved words, keywords, cache, real-time, static vs. dynamic, JavaScript, AJAX, APIs, introduction to JavaScript and object-oriented programming, objects, JSON, XHR, Ruby, Ruby on Rails, state, distributed programs, HTTP, stateless, DOM, nodes, trees, REPL, browser engines, web browsers, rendering, nested tags, CSS, aesthetics, selectors, properties, values, HTML5, linking HTML and CSS files, external style sheets, classes and objects, code commenting, HTML tables, HTML lists, free CSS fonts, CSS properties, line breaks, HTTP messages, clients and servers, HTTP verbs (GET, PUT, POST), query strings, RESTful and APIs, creating a resource, planning and executing a web application, IDE, opening links in a new tab, emphasis, semantic content elements, video and audio tags, bookmarks, PNG, and naming conventions.
An overview and explanation is given for each topic, making it a comprehensive resource for web developers and those interested in web development terminology and concepts.
An overview of the Internet, protocols, browsers, servers, and clients. It explains that the Internet consists of hardware and protocols for data transmission. It lists various protocols like IP, TCP, SMTP, HTTP, HTTPS, FTP, SFTP, and VOIP.
Provides an overview of software development, focusing on Object-Oriented Programming (OOP) principles. It introduces the concept of classes, which define properties and behavior of objects. Instances or objects are created based on class definitions. The document also covers other OOP concepts like encapsulation, inheritance, aggregation/composition, and polymorphism. Additionally, it briefly explains variables, constants, functions, and data structures like dictionaries. Furthermore, it mentions conditionals (ifs and elses) and loops, fundamental programming constructs used to control the flow of instructions. To explore these topics further, reference the provided YouTube videos for more information.
Covers various topics related to version control systems, particularly focusing on Git and GitHub. It explains the concept of branches, where developers can work on a copy of the code without affecting the original, and later merge changes back into the main code. It also introduces version control, repository management, collaboration possibilities, staging, and tracking files in Git. Additionally, it mentions elements of a good README file and provides resources for further information on GitHub READMEs. The text serves as an introductory guide to version control and collaborative development using Git and GitHub.
Explains various concepts related to computer programming and programming languages. It covers high-level and low-level languages, scripting, compilers, IDEs, interpreters, objects, object-oriented programming (OOP), Python, variables, assignments, operators, functions, strings, calls, operands, "elif" statement, and syntax. The text provides definitions and examples for each term, aiming to familiarize readers with essential programming concepts and terminology.
Provides explanations of various computer-related terms and components. It discusses the difference between analog and digital, where analog represents continuous values, while digital represents discrete values. It explains the role of transistors in controlling 1s and 0s in a computer, serving as the basis for how computers function. The CPU (Central Processing Unit) is described as the brain of the computer, executing a limited set of actions, and its operations are regulated by a clock. Memory is the temporary storage used by the CPU to store data. The text also introduces the concepts of Hard Disk Drives (HDD) and Solid State Drives (SSD), which are used for permanent data storage in computers.
Brief documentation of object oriented programming.
Methodology and approaches for developing and troubleshooting programs. It introduces the "Half Split Method," which involves breaking down the work into modules, checking the desired output after each module, and ensuring the correctness of each module before moving on to the next one. If issues arise, it suggests investigating the source, modifications, testing, and further modularizing the problematic module for better analysis. The text also emphasizes the importance of breaking down the program into individual steps that the computer will take, which aids in troubleshooting and testing. It encourages developers to learn from existing systems, ask questions about any concerns, and work on solutions to address identified problems when creating a new program.