This sample uses explicit, heterogeneous multi-adapter techniques in DirectX 12 to implement split-frame rendering of a ray-traced scene across two GPUs. For more details, please see https://software.intel.com/en-us/articles/multi-adapter-support-in-directx-12.
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DirectX 12 Explicit Heterogeneous Multi-adapter Sample implementing Split Frame Rendering
Home Page: https://software.intel.com/en-us/articles/multi-adapter-support-in-directx-12
License: Apache License 2.0