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MothDoctor avatar MothDoctor commented on May 28, 2024 1

Will update Flow after having a stable build for our demo, but it's great to know you still improve Flow. It is an incredible plugin, and I use it everyday.

Thanks for the kind words :)

By the way, there is a FGameplayTagQuery struct, which seems does the job you are taking about.
I know. I was thinking about using it, but it uses quite confusing naming, which generally isn't much human-friendly.
Decided to follow here the rule "write code easy to understand" :)

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MothDoctor avatar MothDoctor commented on May 28, 2024

Hi, @MrBrenan
Sorry for the long wait...

I implemented this request, at least partially... Not sure if you mean matching Identity Tags or Notify Tags here... Especially that some NotifyTag became NotifyTags containers at some point ;)

I exposed enum to control how these Identity Tags on a node should be compared with Identity Tags of registered components.
image

At first, I've tried to implement it for Notify Tags... However, it's tricky. The node receives only a single Tag at the time, so currently there's no way to check if "all Notify Tags were sent". As system doesn't remember notify tags passed previously. It just checks the tag sent with the current notify.

Let me know if I adding Identity Match Type was that you requested ;)

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Adrien-Lucas avatar Adrien-Lucas commented on May 28, 2024

Hi @MothDoctor !
Thanks for the update, yes I was talking about Identity Tags so it's perfect!

Will update Flow after having a stable build for our demo, but it's great to know you still improve Flow. It is an incredible plugin, and I use it everyday.

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ameaninglessname avatar ameaninglessname commented on May 28, 2024

By the way, there is a FGameplayTagQuery struct, which seems does the job you are taking about.

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