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A compilation of renders created in Houdini, Blender, NX Siemens and SolidWorks. Some animations were scripted in Python or C/GLSL.

Python 2.72% GLSL 97.28%
houdini python blender-python 3d-visualization blender generative-model stanford-bunny caustics procedural-animation rendering houdini-python c-graphics glsl solidworks nx-siemens

rendering-projects's Introduction

Renders created in Houdini & Blender

GitHub repo size GitHub repo file count

git clone https://github.com/morkev/houdini-blender-renders.git

This is just a little repository where I share some of my 3D rendering projects โ€“ nothing more than a hobby.

Please, feel free to play with caustics, change the parameters in the python scripts, add nodes and other stuff. Destroy the project and come back (we, unlike others, have the ability to create back-ups and travel in time).

I would write huge descriptions for each of these projects โ€“ there is, however, no such need. They certainly aren't of utter complexity, but rather meant to teach some of the basic (and not so basic) principles to begginers.


std_bunnies

Stanford bunnies rendered with a trihexagonal tilling algorithm.

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