SW5e is a user created (Home-brew) set of Races, Classes, NPCs, etc. that works within the 5e ruleset.
SW5e Fantasy Grounds Forum Thread
Sub-Project | Status | Notes |
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SW5e Player Book.mod | Released. | Classes, Races, Backgrounds, Feats, Skills, etc. |
SW5e Supplement.mod | Released. | Powers (Spells) and Items/Equipement |
SW5e NPC Manual.mod | Released. | NPCs and some vehicles |
Rule-set Extension | Released. | Fantasy Grounds Classic ruleset modifications extension |
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To install the module(s) for use in Fantasy Grounds, download the file(s) in the module directory of this project into your Fantasy Grounds modules directory (...\Fantasy Grounds\modules). Then load sw5e modules using the Library->Modules selections.
Download module files from here
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To install the extension, download sw5e.ext and place in your extensions directory (...\Fantasy Grounds\extensions). When creating/loading your campaign, make sure to select extension sw5e from the list. Currently only works with FG Classic.
Download the extension file from here
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IMPORTANT: Read the Reference section of each module in Fantasy Grounds any notes or special instructions.
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When creating your new campaign in FG for SW5e, select the 5e rule-set (All the SW5e content is dependent on the base 5e rule-set).
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Once you select the 5e rule-set, the sw5e extension will appear in the extension window. Select it.
Note: It's best to only load SW5e modules and extensions. I cannot guarantee compatibility with other module or extensions.
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Once your campaign opens, go to Library then Modules and open the SW5e Player Book, SW5e Supplement, and SW5e NPC Manual.
New Starship Rules
These new rules basically has ships as complex as a player character with character sheets. I would suggest providing your players with their ship's sheet and using the FG interface for a star map, token movement, and dice rolling. But, at this time I don't know of a way to implement the starship combat of SW5e into the FG system.
The par5e directory is for the text files that are parsed into the Player Book module and the "source" of the module content. The current player book module is 99% compiled using PAR5e v0.0.9-b62. I've added a sed script to add the level 3 sub-class choices to the output XML.
The NPCEngineer directory is for the text files that are parsed into the NPC Book module and the "source" of the module content. NPC Engineer website
The supplement-mod directory contains all Force and Tech Powers (spells) and Items/Equipment source. It is maintained through editing the source XML.
The ext-src dirctory is for the extension sources.
- Initial Release (V1.0)
- Playable Races, Classes, Backgrounds, Feats, Equipment, Spells, NPCs from the sw5e PDF core documents.
- If the data is readily available and easily parsed, some expanded content may be included.
- Powers will still be called spells in the FG interface.
This project is not endorsed by, directly affiliated with, maintained, authorized, or sponsored by the SW5e project, Fantasy Grounds, Smiteworks, NPCEngineer, rob2e, or Wizards of the Coast. All product and company names are the registered trademarks of their original owners. The use of any trade name or trademark is for identification and reference purposes only and does not imply any association with the trademark holder of their product brand.
This project is open source and released under the Creative Commons Attribution NonCommercial 3.0 License