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bitlusnesgame's Issues
Do better controller reading with left shift and loop
Implement Items
Condense down animation code, minimize repitition.
Make the code way smaller, it currently has lots of code repetition that could be packed down.
Up/Down Movement
The character currently moves left and right but needs to move up and down
Refactor Code in to Multiple Files
.include "" ; make sure it's tabbed in correctly and file path is correct
Implement money counter
Implement the money counter for the game HUD
Implement Character Shooting
Player Animation Test
Directional Sprites
Sprite should change to reflect direction character is moving in.
Experiment/Learn Animation
Create basic animation system for sprites
Implement Screen Edge Collision
Asset Creation Tool
Potentially create a tool that allows the creation of sprites and animations as well as setting palettes.
There also could be a tool out there for this, but I have not been able to find one specific to the NES + we could make optimizations specific to our game.
Implement Snake Enemy
Simple snake enemy
Damages player upon contact and dies in 1 hit.
Map Maker Tool
Program that allows you to paint tiles and make a map and then save in a format for the tool & the NES
Potentially also allows you to set collision tiles + set up doors
Experiment/Learn Backgrounds
Implement backgrounds
Implement Screen Scrolling
Like in the original Zelda allowing you to go potentially any direction
Implement Meta-Tiles
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