Comments (8)
We should be able to support XNA projects and have platform conversion options a la visual studio in an addin
from monogame.
Moved to 3.x.
from monogame.
Should this necessarily be provided as a VS addin?
from monogame.
This would indeed help greatly
from monogame.
offtopic but why kungfubanana isn't around lately?
from monogame.
He has been missing for 10 months now... no one has heard from him and no one has been able to contact him.
We assume something bad happened, but we don't really know.
from monogame.
:/ thanks for the update
from monogame.
This isn't going to happen.
from monogame.
Related Issues (20)
- Repair WindowsDX tests HOT 4
- Empty Queue Crash in DynamicSoundEffectInstance.PlatformUpdateQueue() HOT 6
- TestFailure: TestMergePositionsMultipleGeometries - Index was outside the bounds of the array. HOT 1
- MGCB editor fails with a parsing error in latest "develop" HOT 5
- Feature Request: Resolve Missing XML For Public Type Warnings HOT 4
- unmanaged callers only HOT 4
- Project Template Type Table Documentation URLs need to be updated HOT 2
- [PAID BOUNTY] [LOCKED] Switch the console runtime from BRUTE to NativeAOT HOT 4
- [PAID BOUNTY] [LOCKED] Implement the Direct3D 12 / GDK/GDKX backend HOT 1
- NoSuitableGraphicsDeviceException on Virtual Machine HOT 2
- PathHelper.GetRelativePath potential bugs HOT 2
- Issue with GetData/SetData as of 2024 HOT 2
- `DrawableGameComponent.Initialize` Does Not Behave How XNA Documentation Describe It HOT 1
- [PAID BOUNTY] [LOCKED] Package up ffmpeg and ffprobe HOT 10
- [PAID BOUNTY][LOCKED] A shared base for public and console repos
- AL lib throws unclosed device warning on proper game exit HOT 4
- Variable rate shading HOT 2
- [Urgent security issue] FreeImage arbitrary code execution vulnerability HOT 2
- tu-clausthal link does not exists HOT 2
- Getting started page is not working HOT 2
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