Comments (4)
Thank you for proposing!
Tom is working on the onboarding process. Once setup, we'll be able to welcome contributions.
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@AristurtleDev I'm ok with updating to use the new language.
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Routinely I find myself wishing documentation for MonoGame was more available via intellisense, so would much appreciate this task happening.
I am willing to provide identification, sign an NDA, etc. to complete the grunt work of moving the XML documentation over if it would be helpful.
-Brett
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@mrhelmut
cc: @Maniekko @dellis1972 @tomspilman
while working through some of this, I'm noticing some documentation language that might need to be updated. For instance, several of the ==
operator overload methods in the original XNA documentation just state the same thing
Compares the current instance of a class to another instance to determine whether they are the same.
(source: https://learn.microsoft.com/en-us/previous-versions/windows/xna/bb196576(v=xnagamestudio.42))
However, this summary text isn't correct. For instance, most of these are struct
not class
members. A more modern summary text would be something like
Returns a value that indicates whether two [explicit-type-name] are equal
where [explicit-type-name]
is the type name like Bgr565
In these instances, would it be preferred to just use the original XNA documentation, or would it be ok to update the text to match a more modern summary?
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