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yet-another-bg3-native-mod-loader's Introduction

Yet-Another-BG3-Mod-Loader

Build

This is a dll plugin mod loader for Baldur's Gate 3

It comes in 2 types:

  • A background process which watches for bg3 to start, then transparently injects the plugins into it.
  • A one time use separate injector tool which simply injects plugins into an already running game instance. (For those who do not want an always running app)

The main features of this mod loader are:

  • No manual installation necessary!
  • It does not modify any game files or touch the installation directory
    • Because it does not modify/replace/add files in the game directory, there is 0 maintenance required
    • 0 maintenance means, when you update the game, there is nothing to fix, the mod loader always works
    • You can keep all your game files pristine and untouched
  • It is completely compatible with any NativeModLoader plugins
    • This means you can develop your plugin using my Rust BG3 Plugin Template or NativeModLoader's BG3 Plugin Template
  • Compatible with steam and GoG
  • Stores your plugins in the larian local data folder alongside the mod folder
  • Does not install anything. Deleting the tool is the same as "uninstalling"

Usage

For list of instructions, FAQ, and other info, please see the main nexus mods page

yet-another-bg3-native-mod-loader's People

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yet-another-bg3-native-mod-loader's Issues

Odd game_root not found--no running game detection

Possible issue: win10 Prof, tried many variations of format for install_root in config,toml, but utility cannot find/recognize the running game process (BG3)
Sample path: install_root = 'F:\Games\BG3-junct'
config.tomal in C:\Users\xps\AppData\Local\Larian Studios\Baldur's Gate 3\Plugins
I haven't renamed any game-files, and launch from BG3modmanager, let it run for a bit, then try injector.
Launch with launcher selecting DX11 makes no difference.

Downgrade hard error if it fails injection

This would serve better as a warning dialog popup (with message) that the injection failed on the process, but do not crash the process. There's nothing better we can do here as there's no real way to recover, but we can at least not crash

Crash Report

Hi Cherry! 👋 Just got a random mod loader crash so I'm sending the report your way. I've never had the watcher crash before so I'm not sure what happened... only thing I've been doing differently is launching the game directly from the exe (so I can avoid hotfix 18 for awhile, lol) and it was otherwise working fine all day.

The watcher crashed immediately on game load and then again when I tried to quit it from the toolbar. Ended the task, restarted the watcher, reloaded the game and now it works perfectly fine, so... ????? ¯_(ツ)_/¯

YABG3ML Version: Watcher, v0.2.2
Game Version: BG3 DX11, Patch 6, v4.1.1.4763283

If there's other logs or info that you might need, just let me know!

crashreport.zip

Use utf16

Use utf16 and LoadLibraryW, to make sure things will work properly

Does this work with SpecialK ?

Hi,

on my AMD 6700 xt gpu, I have awful 1% low fps, and stuttering everywhere, while using Vulkan, for some reason.
DX11 + SpecialK frame limiter+v-sync is way more smoother for me.
Looks like their texture cache helps too with that.

Would this work with Specialk Global injection method ?
What about local injection ?

watcher doesn't add any native mods

my game's installed in E:\Program Files (x86)\Steam\steamapps\common\Baldurs Gate 3 and my game .exes are in the bin folder of that.
config's here: config.zip
for reference, my native mods are native camera tweaks and baldur's priority cpu optimizer, placed in C:\Users\Komputer\AppData\Local\Larian Studios\Baldur's Gate 3\Plugins of course

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