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Jungle-Demo-Setup

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IMPORTANT: Project developed in Godot 4.2 DEV 6 (NEWER MAY NOT WORK)

The source code for my jungle demo scene with all copyrighted material removed. Things removed: all jungle 3D models and textures, font used for gui. Meshes have been replaced with cubes. Things still there: All gui, scenes with lighting setup, terrain, CC0 textures, music (CCO music)

For who is this repo? This repo is for anyone who is interested in how the demo was set up, reminder that this was a hobby project, and im not a professional game dev nor a professional programmer. I couldnt be bothered changing the names of files/funcions, so expect some lazy names somewhere.

What how where?

The project opens the main.tscn by default, this is the main menu. The main jungle scene is scenes/jungle.tscn All scattered foliage and the terrain is in the scenes/JungleFoliage.tscn file, seperated because saving would take too long.

Licenses:

Addons

MIT Licence by hungeryproton and tokisangames. https://github.com/HungryProton/scatter https://github.com/TokisanGames/Terrain3D

The 2 music files and the textures:

CC0, from polyhaven, ambientCG and OpenGameArt

Icon.svg:

Godot Engine Logo Copyright (c) 2017 Andrea Calabró

This work is licensed under the Creative Commons Attribution 4.0 International license (CC BY 4.0 International): https://creativecommons.org/licenses/by/4.0/```

Other files

All other have been made by WrobotGames and can be used under the MIT license. Code or design ideas can be used freely

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