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TrailerAssist
Can update, since it doesn't work with Cursplay!
Thanks in advance!
Hallo,
gibt es beim "Trailer Assist" einen Trick damit dieser auch im Multiplayer fΓΌr Mitspieler funktioniert? Beim >Admin funktioniert es, bei Mitspielern leider nicht.
Danke π
Not working with multiplayer at the moment. FS 2019 single player only.
The assistant also comes in the ls19
This is the bunch, which appears repeatedly in the log:
2023-09-11 20:02 Warning (script): 'setXMLString': Argument 1 has wrong type. Expected: Int. Actual: Table
2023-09-11 20:02 2023-09-11 20:02 D:\auto_builder\cache\svn\1811ee951b463e4adfb0c225caa4de5b\src\base\scripting\lua\LuaScriptSystem.cpp (838)2023-09-11 20:02 : 2023-09-11 20:02 expectedType == Value::VoidType || expectedType == Value::ObjectType || expectedType == Value::IntArrayType || expectedType == Value::FloatArrayType || expectedType == Value::ArrayType
2023-09-11 20:02 LUA call stack:
=G:/Admin/Documents/My Games/FarmingSimulator2022/mods/FS22_TrailerAssist/mogliBase.lua (453) : setXMLString
dataS/scripts/vehicles/Vehicle.lua (1433) : saveToXMLFile
scripts/specializations/ComponentConfigurations.lua (177) : superFunc
scripts/specializations/ComponentConfigurations.lua (196) : superFunc
scripts/specializations/ComponentConfigurations.lua (196) : superFunc
dataS/scripts/utils/VehicleLoadingUtil.lua (640) : saveToXMLFile
dataS/scripts/utils/VehicleLoadingUtil.lua (673) : saveVehiclesToSavegameXML
dataS/scripts/FSCareerMissionInfo.lua (337) : save
dataS/scripts/utils/Utils.lua (460) : oldFunc
dataS/scripts/utils/Utils.lua (460) : oldFunc
dataS/scripts/utils/Utils.lua (460) : oldFunc
dataS/scripts/utils/Utils.lua (460) : oldFunc
dataS/scripts/utils/Utils.lua (460) : oldFunc
dataS/scripts/utils/Utils.lua (472) : oldFunc
dataS/scripts/utils/Utils.lua (460) : oldFunc
dataS/scripts/utils/Utils.lua (460) : oldFunc
dataS/scripts/utils/Utils.lua (460) : oldFunc
dataS/scripts/utils/Utils.lua (460) : oldFunc
dataS/scripts/utils/Utils.lua (460) : oldFunc
dataS/scripts/utils/Utils.lua (460) : oldFunc
dataS/scripts/utils/Utils.lua (460) : oldFunc
dataS/scripts/utils/Utils.lua (460) : oldFunc
dataS/scripts/utils/Utils.lua (460) : oldFunc
dataS/scripts/utils/Utils.lua (460) : oldFunc
dataS/scripts/utils/Utils.lua (460) : oldFunc
dataS/scripts/missions/SavegameController.lua (450) : saveToXMLFile
=[C] (4294967295)
dataS/scripts/missions/SavegameController.lua (795) : saveWriteSavegameStart
dataS/scripts/FSBaseMission.lua (2981) : saveSavegame
dataS/scripts/utils/Utils.lua (460) : oldFunc
=G:/Admin/Documents/My Games/FarmingSimulator2022/mods/FS22_BetterContracts/scripts/RoyalMod.lua (397) : FSBaseMissionsaveSavegame
dataS/scripts/utils/Utils.lua (460) : oldFunc
dataS/scripts/utils/Utils.lua (460) : oldFunc
dataS/scripts/utils/Utils.lua (460) : oldFunc
=G:/Admin/Documents/My Games/FarmingSimulator2022/mods/FS22_SeeBales/scripts/RoyalMod.lua (399) : FSBaseMissionsaveSavegame
dataS/scripts/utils/Utils.lua (460) : oldFunc
dataS/scripts/utils/Utils.lua (460) : oldFunc
dataS/scripts/utils/Utils.lua (460) : oldFunc
dataS/scripts/utils/Utils.lua (460) : oldFunc
dataS/scripts/FSBaseMission.lua (2328) : saveSavegame
dataS/scripts/FSBaseMission.lua (2064) : updateSaving
dataS/scripts/missions/mission00.lua (577) : update
dataS/scripts/main.lua (1288) : update
funktioniert nicht mit stufenlosen Traktoren.
wie kann man das nachtragen.
aldo
Is there any reason that trailer assist dosen't work with anything not classed as a trailer in game but it's trailed (sprayers, seeders, spreaders, header trailers, integrated trailer on the 45ft headers etc)
The assistant also comes in the ls22
Hello,
when I attached my 2 joysticks to use them in the game trailerassist stoppt to work.
When I disattached them again it's still not working.
The joysticks also have an issue with courseplay that the HUD then only opens with the right mousebutton, not with the defined one (other mouse button) but after dissattaching the joysticks again courseplay works with the correct button setting.
Is there an ifluence from the use of joysticks to the mod?
Hi,
Thank you for this nice mod, is very useful.
I was looking at the code for how to activate the trailer assist function when courseplay is active.
Maybe you can take a look how could you keep active trailer assist when courseplay is active.
This will help a lot in reverse manoeuvres because the trailer will stay in correct angle and could be a good improvement.
I could provide some help on how is managing courseplay LUA scripts the vehicle if you are interested. Maybe will be easy for you to add a condition for validating the vehicle moved by courseplay that is a self.cp.....
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