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tiled4unity's Issues

UnityException, material is read-only

Hello,

When I try to import a tmx file I get an error:

UnityException: Assets/Tiled4Unity/Materials/***.mat is read-only
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation
ImportUtils.ReadyToWrite()    Assets/Tiled4Unity/Scripts/Editor/Importert/ImportUtils.cs:126
ImportTiled4Unity.CreateMaterialsFromInternalTextures()    Assets/Tiled4Unity/Scripts/Editor/Importert/ImportTiled4Unity.Xml.cs:132
ImportTiled4Unity.ImportBegin()    Assets/Tiled4Unity/Scripts/Editor/Importert/ImportTiled4Unity.Xml.cs:59

Running Unity 2018.1.6. Also tried it with older versions of 2018.1

Strangely if I import the same tmx & spritesheet file into an empty project, everything works fine, so it seems there's something specific to my project preventing this from working, but I can't figure out what it is. I've tried deleting every other file in my Assets folder but it still won't work!

Object XML not present

Right now if you don't specify an Object XML file you will get an error, promp the user in a better way to communicate that the file is missing.

Remove warnings

The project has currently too many warnings, try to clean all of them.

Add Tutorial

Add a simple tutorial to show how to use Tiled4Unity

Remove intermediate XML

Right now Tiled4Unity creates an intermediate XML for the importing process this is a generated file that comes from the Tiled2Unity legacy workflow.

  1. Objective remove the XML file and improve the importing process by not using it.
  2. Remove the usage of the XML structure for the exporting process.

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