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View Code? Open in Web Editor NEWImport Tiled Map Editor (TMX) files into Unity
Import Tiled Map Editor (TMX) files into Unity
Add the posibility to specify the output directory as requested in Tiled2Unity
After moving the code from Tiled2Unity this feature was commented, it needs to be recovered.
Create a experimental branch to use with latest experimental build from Unity
https://feedback.unity3d.com/suggestions/built-in-tilemap-editor
https://forum.unity3d.com/forums/2d-experimental-preview.104/
Create documentations about the unity properties
Libs deprecated in several scripts on Unity (5.5.x).
If you import a TMX file the texture that is being used needs to have a specific config in order to work change it in the importing process.
Hello,
When I try to import a tmx file I get an error:
UnityException: Assets/Tiled4Unity/Materials/***.mat is read-only
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation
ImportUtils.ReadyToWrite() Assets/Tiled4Unity/Scripts/Editor/Importert/ImportUtils.cs:126
ImportTiled4Unity.CreateMaterialsFromInternalTextures() Assets/Tiled4Unity/Scripts/Editor/Importert/ImportTiled4Unity.Xml.cs:132
ImportTiled4Unity.ImportBegin() Assets/Tiled4Unity/Scripts/Editor/Importert/ImportTiled4Unity.Xml.cs:59
Running Unity 2018.1.6. Also tried it with older versions of 2018.1
Strangely if I import the same tmx & spritesheet file into an empty project, everything works fine, so it seems there's something specific to my project preventing this from working, but I can't figure out what it is. I've tried deleting every other file in my Assets folder but it still won't work!
Create basic unit test
Right now if you don't specify an Object XML file you will get an error, promp the user in a better way to communicate that the file is missing.
The project has currently too many warnings, try to clean all of them.
Add a simple tutorial to show how to use Tiled4Unity
Right now Tiled4Unity creates an intermediate XML for the importing process this is a generated file that comes from the Tiled2Unity legacy workflow.
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