mmaulwurff / precise-crosshair Goto Github PK
View Code? Open in Web Editor NEWGZDoom mod that provides a precise crosshair.
Home Page: https://forum.zdoom.org/viewtopic.php?f=43&t=64788#p1104858
License: GNU General Public License v3.0
GZDoom mod that provides a precise crosshair.
Home Page: https://forum.zdoom.org/viewtopic.php?f=43&t=64788#p1104858
License: GNU General Public License v3.0
Submitted by ShockwaveS08:
I just remembered something: In Doom 3, the crosshair changed color upon a successful hit on your target. Would it be possible to either implement something like this or hitmarkers that move along with the Precise Crosshair?
https://forum.zdoom.org/viewtopic.php?f=43&t=64788&sid=645df15c85ab3bc4674381f157bcd153&p=1115736#p1115736
Submitted by ShockwaveS08:
Is it possible to have the color of the crosshair reflect the health of the monster you're currently aiming at, not unlike Serious Sam, assuming the relevant option disable crosshair-health for yourself is disabled?
Submitted by vapidscum » 28 Oct 2019 23:15 https://forum.zdoom.org/viewtopic.php?f=43&t=64788&p=1122975#p1122975
Submitted by vapidscum » 28 Oct 2019 23:15
https://forum.zdoom.org/viewtopic.php?f=43&t=64788&p=1122975#p1122975
https://github.com/Doom2fan/Se7evidas/releases, master branch.
Submitted by Rodman909 on ZDF:
Playing this with Russian Overkill; after picking the Yellow Junk Box, which allows to dual-wield your starting pistol, the crosshair disappears when I switch to my pistol. Oddly, it still shows up with the other Slot 2 weapon (the satchel).
submitted by Tapwave via Discord
Precise crosshair displays no crosshairs on synthfire guns it seems
like the dual hellsing pistols in drla
disabling the latter 2 ["Disable if weapon is not ready", "Disable if there is no weapon"] works [], chances are it was 2
Inverted roll is fixed.
https://forum.zdoom.org/viewtopic.php?f=105&t=64566#p1102157
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