Summary: do things, get points!
Scoring:
- Damage: equal to damage amount.
- Telefrag: equal to enemy starting health.
- Kills: 10% of starting health of killed enemy;
- Chain kills: 10 points for each enemy killed in 3 seconds after previous kill.
- Secrets: 250 points.
- Map items: 5 points.
- Keys: 250 points.
- Barrels: 5 points.
- Player with 50% and more health gets kill points (with chain kill bonus) multiplied by 1.5, with 100% and more - by 2.
- Scoring system is based on ScoreDoom;
- Health multiplier is an idea of ZikShadow.
- to IKA for bug reporting.