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armament-tuning's Issues

Optimize WorldThingSpawned

post by DabbingSquidward » 11 Jul 2019 19:23
Armament Tuning doesn't like Abysm - Dawn of Innocence for some reason. The latter mod's JPHUD_START actor, which looks like this:

    Class JPHUD_Start : Actor
    {
       Default
       {
          +NoBlockMap
          +NoInteraction
       }
       
       States
       {
          Spawn:
             TNT1 A 1 A_RadiusGive("JPHUD_SetHealth", 26383.0, RGF_Players|RGF_Monsters|RGF_Objects|RGF_NoSight, 1);
             Loop;
       }
    }

causes my FPS to drop from the default max of 200 to as low as 40, increasing the latency from 5ms to 20, whenever Armament Tuning is loaded. Summoning 2 to 3 more JPFHUD_STARTs locks up the game with 250+ ms.

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