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mkrebser avatar mkrebser commented on August 17, 2024 1

This is all impacted by lodBias, go to your quality settings and adjust the bias. Higher bias = instances will be distance culled sooner.

Lower bias = instances culled later.

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projectBreakableAccAPI avatar projectBreakableAccAPI commented on August 17, 2024

So I did more experimenting and found that the UniformCullingDistance seems to be linked to the graphics setting. So now I ask, how am I supposed to address it through a script?

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mkrebser avatar mkrebser commented on August 17, 2024

set the radius of your instances- the bigger the radius, the longer it stays rendered

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mkrebser avatar mkrebser commented on August 17, 2024

from code guide:
"The radius is used for culling & LOD. This library uses radius aware LOD & culling. Objects with larger radius will change LOD and be culled at greater distances from the camera."

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projectBreakableAccAPI avatar projectBreakableAccAPI commented on August 17, 2024

Well, that'll do it! Thank you very much, to be honest, I didn't even know that existed until now, my bad :)

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projectBreakableAccAPI avatar projectBreakableAccAPI commented on August 17, 2024

I hate to open this again, but is there a way to set the actual render distance of the instances rather than their radiuses? Right now, even if the radius is zero, the instances render from ~1000 meters away.

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