Comments (1)
the camera really isn't meant to be used for your games, it's kept intentionally as simple as possible just for looking at the demo scenes
Some of the demos are really large scenes, so a sprint is added. But I wouldn't expect anyone to know about the hotkeys when they are first opening the scene
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Related Issues (18)
- Android Doesn't Work At All HOT 2
- Changing the Layer of Instances? HOT 1
- Diffirent Shader HOT 1
- Appending Position is 1 frame late? HOT 5
- How do textured instances work? Is there a better way to reparent instances in batches? HOT 8
- Not an issue - Amazing Project! Would love to have a URP version, even payed! HOT 9
- "Tried to parent a child to an unitialized parent" error on a parent that's already been initialized multiple frames ago. HOT 3
- Packaging iOS to draw real-time point cloud will report an error,How to solve this problem? HOT 1
- How to bake and play a Transform-Animation
- WebGL Build Error HOT 2
- Enabling/Disabling Animations For Certain Bones HOT 6
- This Project is the Bomb! Thank you! HOT 10
- High GPU Usage for Culling? HOT 10
- Univeral Render Pipeline support HOT 1
- Help with positioning HOT 7
- Edit2: Getting instance's position in shadowmap for uniform shading shader HOT 5
- Changing render distance of instances HOT 6
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