Ages and ages ago, a friend of mine did a series of paintings of fictional 1980s arcade machines. His paintings were little more than a name and a picture of an arcade cabinet, but they were unique and odd and packed full of nostalgia. I decided to bring a few of the paintings to life by jamming out little games based on his concepts. The first one I did was Hang In There, a game that was inspired by that goofy cat poster that any '80s kid has etched into their memory. I originally built Hang In There in 48 hours at the end of February, 2014 using Unity 5. As a development exercise, I decided to resurrect Hang in There using a modern version of Unity.
Hang in There is a simple micro-game featuring all of the kid-centric stuff that distracted us from school during the glory days of the 1980s. Avoid all that stuff, study hard, and hang in there!
Hang in There is designed for use on multiple platforms including:
- iOS
- Android
- Web
- Mac and PC standalone builds
Use the following steps to run locally:
- Clone this repo
- Open repo folder using Unity 2021.3.23f1
- Install Text Mesh Pro
- Optionally install the premium package Colorful FX which is used for some non-essential camera effects. If not using Colorful FX, then remove any unfound scripts from the
Main Camera
in theGameScene
.
- Created using Unity
- Code edited using Visual Studio Code
- Sounds created using Bfxr
- Audio edited using Audacity
- Found images edited and new images created using Paint.NET
The cabinet art painting that inspired this game was created by Tim Olson.