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oscjackvs's Introduction

OSCJackVS

gif

OscJackVS is an extension for visual scripting in Unity that adds custom units for handling OSC (Open Sound Control) messages.

It uses OSC Jack as a backend. If you're interested in using OSC without visual scripting, check the OSC Jack project.

Custom Units

OSC Input unit

OSC Input Unit

OSC Input is a unit for receiving OSC messages in a flow graph. You can specify a UDP port number and an OSC address to which the unit listens.

There are variants for different data types:

  • OscBangInput (trigger without data)
  • OscIntInput
  • OscFloatInput
  • OscStringInput
  • OscVector2Input
  • OscVector3Input
  • OscVector4Input

Note that it could trigger the event multiple times in a single frame.

OSC Output unit

OSC Output Unit

OSC Output is a unit for sending OSC messages from a flow graph. You can specify a destination IP address, a UDP port number, and an OSC address to which the unit delivers messages.

There are variants for different data types:

  • OscBangOutput (trigger without data)
  • OscIntOutput
  • OscFloatOutput
  • OscStringOutput
  • OscVector2Output
  • OscVector3Output
  • OscVector4Output

How to install

This package uses the scoped registry feature to resolve package dependencies. Please add the following sections to the manifest file (Packages/manifest.json).

To the scopedRegistries section:

{
  "name": "Keijiro",
  "url": "https://registry.npmjs.com",
  "scopes": [ "jp.keijiro" ]
}

To the dependencies section:

"jp.keijiro.osc-jack.visualscripting": "1.0.2"

After changes, the manifest file should look like below:

{
  "scopedRegistries": [
    {
      "name": "Keijiro",
      "url": "https://registry.npmjs.com",
      "scopes": [ "jp.keijiro" ]
    }
  ],
  "dependencies": {
    "jp.keijiro.osc-jack.visualscripting": "1.0.2",
    ...

oscjackvs's People

Contributors

keijiro avatar

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