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psx_mister's Introduction

Hardware Requirements

SDRAM of any size is required.

Features

  • Savestates
  • Option for core pause when OSD is open
  • Optional manual Memory Card file loading (.MCD)
  • CUE+BIN and CHD format support
  • Multiple Disc Game support with automatic Lid open/close toggle
  • Fast Boot (Skips BIOS)
  • Dithering On/Off Toggle
  • Bob or Weave Deinterlacing
  • Texture Filtering
  • 24 Bit rendering
  • Widescreen modes
  • Screen roation by 180°
  • 8 Mbyte mode(from dev units, mostly for homebrew)
  • Inputs: DualShock, Digital, Analog, Mouse, NeGcon, Wheel, Justifier and Guncon support.
  • Native Input support through SNAC

Bios

Rename your playstation bios file (e.g. scph-1001.bin/ps-22a.bin ) and place it in the ./games/PSX/ folder.

boot.rom  => US BIOS
boot1.rom => JP BIOS
boot2.rom => EU BIOS

You can also place a cd_bios.rom in the same directory as the CD or 1 directory above, to have it uses together with that CD. This can be used for games that depend on a special BIOS beyond usual US,EU,JP.

If you get a black screen with "ED" overlay in upper left corner, either your BIOS files are corrupt or missing or you have no SDRAM module installed.

Region

Region settings (e.g. Clock, BIOS, CD check) are selected automatically when loading a CD. You can force a different Region in OSD.

Memory Card

Games that are in their own folder will create it's own memory card in media/fat/saves/psx as .sav

One card can be mounted for each controller slot. Cards are in raw .mcd format. An empty formatted .mcd file is available for download here.

You need to save them either manually in the OSD or turn on autosave. Saving or loading a card will pause the core for a short time.

Multiple Disc Games

To swap discs while the game is running, you will need have all of the disc files for the game placed in the same folder. Then when loading a new disc for most games you will need to toggle the Lid Open/Close option to tell the game you have opened the lid and closed it. Example folder structure of a multi disc game:

/media/fat/games/PSX/Final Fantasy VII (USA)/Final Fantasy VII (USA) (Disc 1).chd
/media/fat/games/PSX/Final Fantasy VII (USA)/Final Fantasy VII (USA) (Disc 2).chd
/media/fat/games/PSX/Final Fantasy VII (USA)/Final Fantasy VII (USA) (Disc 3).chd

Video output

Core can output through HDMI and Analog out.

HDMI also offers a debugging framebuffer mode with support of full VRAM as 1024x512 pixel image(debug only)

Analog out from Direct Video is full 24Bit Color, but from Analog Board will only deliver 18 Bits of color. You can activate the 24 Bit dithering option to remove color banding in FMVs without decreasing the image quality in 16 bit color ingame. Do not use with HDMI or you get artifacts!

Fixed Hblank as well as Fixed Vblank can help delivering correct aspect rations and keeping the screen in sync with e.g. shaking animations. Both also offer crop options for games that depend on CRT viewports to hide artifacts at the edge of the image.

Sync 480i for HDMI will make 480i content run with 240p timings, making it easier for HDMI devices to keep the sync when switching between both modes in games. Do not use with VGA/Analog out or you get artifacts!

Libcrypt

Some games are secured with Libcrypt and will not work if it's not circumvented.

You can provide a .sbi file to do that. If there is a .sbi file next to a .cue with the same name, it is loaded automatically when mounting the CD image.

Unsafe options

The core offers various options to improve gameplay for some games, but those options cannot be considered stable through all games. If you use one or more of these options, the core will warn you every time you start a game.

  • 480i to 480p hack: Allows to render some games with full 480p resolution, removing interlacing artifacts. Only works for some full 3D 480i titles.

  • Turbo: Increases CPU, DMA, Memory and GTE performance by ~10%(Low), ~20%(Medium) or 50%(High). Cheats cannot be used while Turbo is on and are disabled automatically.

  • Pause when CD slow: CD data must be returned in a fixed time frame, otherwise the core will pause until the data has arrived. Disabling this will remove these pauses, but also risk that the game hangs up due to CD data being late.

  • PAL 60Hz Hack: Runs PAL games with 60Hz. PAL Games will often run faster with this hack on. Screen height is limited to 256 lines in this mode, so some games might be cropped.

  • CD Fast Seek: CD will seek the next sector in the minimal possible time. Decreases loading time of games, but some games depend on the long loading times and will crash.

  • CD Speed: Allows to run the CD drive with fixed higher speed to decrease loading times, but some games depend on the long loading times and will crash. CD will automatically speed down to original speed for FMVs or CD audio playback and back to increased speed in loading areas. The higher speed rates are more unstable and require proper storage to be usable with bin/cue files reaching higher performance than chd.

  • Limit Max CD Speed: Will hold back any new CD data until the game has processed the last data. Mostly useful to prevent CD data overrun when using higher speed modes, leading to overall faster loading times due to less read retries.

  • RAM: 8 Mbyte option from development consoles. Only use for homebrew that requires it, otherwise there is a high chance of crashing games.

Error messages

If there is a recognized problem, an overlay is displayed, showing which error has occured. You can hide these messages with an OSD option, by default they are on.

List of Errors:

  • E2 - CPU exception(only relevant if game shows issues)
  • E3..E6 - GPU hangs (e.g. corrupt display list)
  • E7 - CPU2VRAM with mask-AND enabled
  • E8 - DMA chopping enabled
  • E9 - GPU FIFO overflow
  • EA - SPU timeout
  • EB - DMA and CPU interlock error
  • EC - DMA FIFO overflow
  • ED - CPU Data/Bus request timeout -> will also appear if the BIOS is not found or corrupt or no SDRAM module is installed
  • EF - BusWidth for SPU was set to 8 Bit (but should be 16 bit)

Debug Options

The debug menu is intended for use by developers only. They don't really serve any purpose for regular users so it's best to leave them at their default setting as a lot of undesirable behavior could occur.

Pad Options

The following pad types are emulated by the core and can be independently assigned to each port:

  • DualShock: Switch Digital/Analog mode with mouse/touchpad click or L3+R3+Up/Down or mapable button
  • Digital
    (ID 0x41) Ten button digital pad.
  • Analog
    (ID 0x73) Twinstick pad.
  • Mouse
    (ID 0x12) Two button mouse.
  • Off
    Pad unplugged from port.
  • GunCon
    (ID 0x62) GunCon compatible lightgun.
  • Justifier
  • NeGcon
    (ID 0x23) NeGcon compatible racing pad.
    Primarily developed for dual analog stick usage with the following mapping (genuine NeGcons
    may work if usb adapters map steering to Left Analog and I/II to Right Analog):
    • Steering -> Left Analog (you can also use a paddle controller for this axis)
    • Circle -> Circle
    • Triangle -> Triangle
    • I -> Right Analog Up, Cross (100% pressed), R2 (100% pressed)
    • II -> Right Analog Down, Rectangle (100% pressed), L2 (100% pressed)
    • L -> L1 (100% pressed)
    • R -> R1

SNAC can be selected for each port and will support gamepads and memory cards on the corresponding slot. When SNAC is enabled for a slot, the emulated gamepad/memory for this slot is disconnected.

Controller mapping reference

NeGcon based controllers

DualShock (for reference) NeGcon Volume Pachinko
D-PAD D-PAD
RX Axis Twist Paddle Handle
RY Axis I
LX Axis L1
LY Axis II
O A B
B
R1 R1
Start Start A Button

Lightgun

DualShock (for reference) Guncon Justifier
O Trigger Trigger
Start A (Left) Start
X B (Right) Special

Status

Many games working

--

CPU : 90%

  • exception for read in invalid instruction and data area missing

GPU : 90%

  • mask bits not implemented for cpu2vram -> nothing yet found that uses it
  • vram2vram read/modify/write race condition when copying to same line

IRQ : 90%

  • irq_SIO missing because unused

PAD : 90%

  • full configurable multitap missing

Memctrl: register stubs only

SIO : register stubs only

Timer : 90%

  • accuracy for dotclock and gates timer not tested

GTE : 90%

  • CPU <-> GTE Transfer pipeline delay not fully correct

MDEC : 90%

  • timing slightly too fast (4996/5376)

CD : 90%

  • accurate CD access model for correct seek times should be added
  • drive and controller logic should be seperated

psx_mister's People

Contributors

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psx_mister's Issues

F1 Championship Season 2000 USA

Issue
core will reset after the EA Logo video and info screen

Reproduce
Boot the game

Workaround
none

BIOS
7001

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508_3

007 Tomorrow Never Dies USA

Issue
Doesn't allow you to save the game to a memory card, scans slot 1 and doesn't ever acknowledge Slot 2

Reproduce
Try to select Load Game from main menu is the easiest, finish level 1 and try and save is another

Workaround
Use Save States

BIOS
7001

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508_3

Additional Info
Game will save fine to a real memory card via SNAC

Resident Evil PAL

Issue:
Dialogues repeats during cutscenes

Reproduce:
The bug occurs during some cutscenes

Workaround:
turn on Limit Max CD Speed - core 20220805

BIOS:
7502

CD Image:
Redump bin/cue

Core Version:
PSX_DUALSDRam20220508

Motorhead USA

Issue
E6 when leaving the controller options

Reproduce
Enter the options menu, pick controller options, on backing out of the menu E6 will show but game will continue due to Roberts workaround

Workaround
Don't go into the menu

BIOS
7001

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508

Chaos Break PAL

Issue
Non Centered FMV, it is shifted down

Reproduce
Load the game and watch the FMV

Workaround
none

BIOS
7002

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20020508_2

Robbit Mon Dieu JAPAN

Issue
Polygon clipping is wrong

Reproduce
Start a new game and walk around in first level

Workaround
none

BIOS
7000

*CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508_2

F1 2000 USA

Issue
core will reset after the EA Logo video and info screen

Reproduce
Boot the game

Workaround
none

BIOS'
7001

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508_3

Option (or default behavior) request for attaching CD without reset

Right now, the core automatically resets, and loads the newly attached CD, this should not happen, one example of why is Grand Theft Auto Mission Pack #1 London 1969, it requires you to replace the CD with the original Grand Theft Auto CD in order to play, but, when you try to attach the GTA cd, it resets, and starts playing GTA... (Which actually hangs with an E2 error, after the loading screen, but, that's beside the point, right now...) I assume this also stops some multi CD games from working properly.

Kings Field JAPAN

Issue
E2 when trying to save the game

Reproduce
Get to a save point and when saving your game it will hang

Workaround
use save states

BIOS
7000

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508

Additional Info
Saving via SNAC works

Ogre Battle - Limited Edition USA

Issue
Audio cuts out during the initial dialog with Warren

Reproduce
Start a new game, this will happen in first 10 seconds

Workaround
Turn Limit Max CD Speed On

BIOS
7001

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508_2

Alien Resurrection USA

Issue:
Looping/corrupt sounds after starting new game

Reproduce:
start new game after full BIOS boot(no fastboot)

Workaround:
none

BIOS
1001

CD Image
redump bin/cue

Core Version / Build date
PSX_DualSDRAM20220506.rbf

Gex 2 and 3 (USA)

Issue:
Level of detail issue, drawing distance is too short

Reproduce:
see atract mode, or play the game

Workaround:
none

BIOS:
7001

CD Image:
Redump bin/cue

Core Version:
PSX_DUALSDRAM20220508_3

gex

The Misadventures of Tron Bonne USA

Issue

  1. Black screen when pausing the game
  2. A few dialog messages stop abruptly
  3. Black screen at ruin's entrance towards the end of the tutorial

Reproduce
Start a new game, the 1st dialog will play fine but stop when the ServBots say "Yay" press start a couple of times and try to pause the game, if you don't pause the game and carry on playing and skiping the Dialogs you will get to issue 3

Workaround
Skipping the initial dialog after a new game will allow you to pause, will also allow you to see the Mission Start screen, issue 2 and 3 will still happen though, any dialog that stops you can skip

BIOS
7001

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508_3

Primal Rage USA

Issue
The CDDA Track for Chaos's stage doesn't play

Reproduce
Start a VS match against Chaos

Workaround
Use PAL version for now

BIOS
7001

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508_2

Vigilante 8 USA

Issue
red and black pixels on geometry in the distance

Reproduce
Load into a stage (Hoover Dam shows this well)

Workaround
none

BIOS
7001

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220805_3

Dino Crisis 2 USA

Issue
Every 2nd shot from a gun doesn't play the audio

Reproduce
Hold down the shoot buton and the audio from the 2nd shot won't play

Workaround
Only fire 1 shot at a time

BIOS
7001

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508_2

Tomba 2 USA

Issue
Exploding Polygons on the fisherman at the start and in the background

Reproduce
Just start a new game

Workaround
none

BIOS
7001

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508_2

Rascal USA

Issue
Text in options menu is glitching up the screen and not displayed in full

Reproduce
Load the game to the main menu and pick options

Workaround
none

BIOS
7001

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508_3

WCW vs. The World (NTSC-U)

Issue:
The Core is running the game at about 50% speed.

Reproduce:

Workaround:
data cache on

BIOS:
1001

CD Image:
Redump bin/cue

Core Version:
PSX_DUALSDRam20220508_3

spyro the dragon 2 and 3 PAL

Hello, after the sony screen, when the imsomniac logo appears E2 error, only PAL version, in the USA version it works fine.
Thanks for your great work.

Gouketuji Ichizoku 2 JAPAN

Issue
Black screen after Atlus logo

Reproduce
Boot the game

Workaround
When the Atlus logo is over, open OSD, reselect the Image and game will load

BIOS
7000

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508_3

LMA Manager 2002 PAL

Issue
Minor flickering on the main menu

Reproduce
Load the game until it gets to the main menu and you can see the flicker

Workaround
none

BIOS
7002

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508_3

Toaplan Shooting Battle 1 JAPAN

Issue
PSX Bios Logo Interlacing in background

Reproduce
Boot game, after the Banpresto logo you will see it

Workaround
none

BIOS
7000

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508_3

Ace Combat 3: Electrosphere (NTSC-U)

Issue:
Game freezes on the "Now Loading" screen.

Reproduce:
Load the game and wait for the "Now Loading" screen

Workaround:
none

BIOS:
7001

CD Image:
Redump bin/cue

Core Version:
PSX_DUALSDRam20220508

Transformers Beast Wars Transmetals USA

Issue
Game will hang after the intro FMV

Reproduce
Boot the game, watch the first 2 logo videos, watch or skip the intro

Workaround
none

BIOS
7001

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508_3

Graphical glitch in The Adventure of Little Ralph

I have noticed that in The Adventure of Little Ralph (Chippoke Ralph no Daibouken) there are some graphical glitches that occur while scrolling - this is visible in the top few lines of the screen. Perhaps this can be looked into.

Thank you!

Road Rash USA

Issue
E2 randomly happens when listening to music in jukebox

Reproduce
Go into the options menu and pick the jukebox option, keep listening to the music in there and eventually will hang

Workaround
None

BIOS
7001

CD Image
Redump bin/cue

** Core Version**
PSX_DUALSDRAM20220508

Dragon Quest/Dragon Warrior 7 (US)

Originally reported by passballtotucker

Issue
DQ/DW7 doesn't display the menus correctly. Some part of the corners either is changing colors (fading in/out) or not showing all

Reproducible steps:
Start the game > Look at the menus

Workaround
None - not severe enough for a workaround

BIOS
7000

CD Image
Redump bin/cue

Core version
PSX_DUALSDRAM20220508 (last version)

Youtube movie example: https://youtu.be/BtinRCeHiB0

Screenshot_from_2022-05-08_20-31-13

https://discord.com/channels/647909397477195803/945275635830489088/973072530988482570

Sug: change default .mcd location to .../.../saves/PSX

A small idea to change default .mcd location to /media/fat/saves/PSX

Justification

  • Users backing up or syncing their saves dir will also include their PSX memcards, will not forget to back up /media/fat/games/PSX
  • Consistency with other cores which all save games in saves

I was able to manually navigate to that dir in PSX core prefs and I'm currently using:

/media/fat/saves/PSX/MemCard1.mcd
/media/fat/saves/PSX/MemCard2.mcd

Works great, no problems.

Captain Commando JAPAN

Issue
First boss does not render

Reproduce
load the game and fight your way to the first boss of the game

Workaround
none

BIOS
7000

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508_3

Dragonball Z Ultimate Battle 22 JAPAN

Issue
Game stops loading at the first loading screen, issue is present on duckstation but not hardware

Reproduce
Just boot the game and after the Ban Dai logo the game will go to this loading screen

Workaround
Play the USA version

BIOS
7000

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508_3

Micro Machines V3 Menu Graphics glitch

Issue
When selecting any Menu option from the main menu, when the Screen goes Dark and takes you into the Menu, you get graphical corruption on the background image.

Reproduce
Go into any Menu Option on the Main Menu. This also happens with every subsequent reset / reload of the Core.

Workaround
There isn't one but this doesn't break the game in anyway.

BIOS
1001, 7001

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508

Screenshot Of Issue
image

Die Hard Trilogy PAL

Issue
The Die Hard Trilogy logo with the fire in the background shows for around 30 seconds

Reproduce
Boot the game, after the Fox and Probe FMV's this logo will appear

Workaround
Wait it out or play USA version

BIOS
7002

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508_3

Evil Dead - Hail to the King USA

Issue
Game loads as normal but when you get into game you can't actually leave your inventory to start playing

Reproduce
Start a new game, watch or skip the FMV's, Try and press Triangle to leave the inventory

Workaround
none

BIOS
7001

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508_3

Final Fantasy Tactics USA

Issue
E3 error code shows before Orbonne Monastery scene after intro cinematic when you start a new game.

Reproduce
Start a new game, after naming your character and the first cutscen plays the game will hang

Workaround
Use Flynnsbit's Savestate linked below

BIOS
7001

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRam20220508

Blockbuster Presents - GameShark Top 50 - Summer Fall 2001 USA

Issue
Green and Purple lines instead of the FMV that plays at the start

Reproduce
Boot the game, the FMV plays after a grey loading bar appears for a few seconds

Workaround*
none

BIOS
7001

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508_3

Strikers 1945 JAPAN

Issue
PSIKYO Logo wobbles

Reproduce
Boot the game

Workaround
none

BIOS
7000

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508_2

Next Tetris USA

Issue
Black Screen after intro

Reproduce
Boot the game, watch the logo's as they are unskippable, watch or skip the intro FMV

Workaround
Use Data Cache**

BIOS
7001

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508_3

Disruptor (PAL) (NTSC-U)

Issue:
Incorrect sound occurs during fmv with Disruptor logo

Reproduce:
Load the game and wait for the Disruptor logo fmv
https://youtu.be/UhiAev6EmUc

Workaround:
none

BIOS:
7502

CD Image:
Redump bin/cue

Core Version:
PSX_DUALSDRam20220508

Tobal 1 & Tobal 2

Issue:
Squaresoft Logo appears over the BIOS Screen

Reproduce:

Workaround:
fastboot on

BIOS:
7000/7001/7502

CD Image:
Redump bin/cue

Core Version:
PSX_DUALSDRam20220508

Stahlfeder - Tekkou Hikkudan JAPAN

Issue
Background texture flickers on Schwarz Wind initially and may flicker on other characters intermittently

Reproduce
Boot game, after starting the game, select "Schwarz Wind" character

Workaround
Game still playable without issue, very minor

BIOS
7000

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508_3

Virtual Pool 3 USA

Issue
Wrong sound effect when the balls collide with each other

Reproduce
Start a game, hit the cue ball into the other balls

Workaround
none

BIOS
7001

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508_2

X2 - No Relief PAL and JAPAN

Issue
left most line is wrong

Reproduce
Boot the game, skip the FMV and either start a new game or wait for attract mode

Workaround
none

BIOS
7002

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508_3

Star Wars Episode 1 - The Phantom Menace USA

Issue
Intro Text Crawl has an occassional blue shadow on it

Reproduce
Watch the intro and you will see it happen

Workaround
none

BIOS
7001

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508_2
20220429_112357-screen

Spider-Man 2 USA

Issue
The menu select spiderman icon is wrong

Reproduce
Boot game and get to main menu

Workaround
none

BIOS
7001

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508_3

Elemental Gearbolt USA

Issue
Wrong/Exploding Polygons in the background

Reproduce
Start a new game and you will see it

Workaround
none

BIOS
7001

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508_2

Soccer '97 (PAL)

Issue:
E2 after selecting the Team you want to play as and then pressing X.

Reproduce:
Reboot the Game / Reset the Core

Workaround:
Data Cache set to On allows the Game to continue.

BIOS
1001 or 5552

CD Image
redump bin/cue

Core Version / Build date
PSX_DualSDRAM20220508.rbf

Ancient Roman - Power of Dark Side JAPAN

Issue
Dialog boxes appear as black shadows at the bottom of the screen and not as they should, text also does not appear

Reproduce
Start a new game, after name entry you will see the shadow like box where the dialog box should be

Workaround
none

BIOS
7000

CD Image
Redump bin/cue

Core Version
PSX_DUALSDRAM20220508_3

DoDonPachi (JP)

Issue
DoDonPachi background main title screen graphics missing

Reproducible steps:
Start the game > The Main Intro Logo Screen is missing several background elements.

Workaround
None - not severe enough for a workaround

BIOS
7000

CD Image
Redump bin/cue

Core version
PSX_DUALSDRAM20220508 (last version)

Current State
Screenshot from 2022-05-08 19-59-45

Correct Reference
Screenshot from 2022-05-08 20-27-49

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