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arcade-galaga_mister's Introduction

Galaga

Arcade Galaga implementation for the MiSTer FPGA

Credits

  • Dar: original Galaga FPGA implementation
  • Daniel Wallner: T80/T80se - Z80 compatible CPU
  • Peter Wendrich: gen_ram.vhd
  • Sorgelig: MiSTer port
  • Alan Steremberg: DIP switches, maintenance
  • JimmyStones: Hi-score saving, pause
  • blackwine: Flip-screen, H/V-sync adjustments, full DIP switch mapping, support for nm51xx, low pass filters

Controls

Keyboard inputs:

   F2          : Coin + Start 2 players
   F1          : Coin + Start 1 player
   UP,DOWN,LEFT,RIGHT arrows : Movements
   SPACE       : Fire

Joystick support.

Hiscore save/load

Save and load of hiscores is supported on this core.

To save your hiscores manually, press the 'Save Settings' option in the OSD. Hiscores will be automatically loaded when the core is started.

To enable automatic saving of hiscores, turn on the 'Autosave Hiscores' option, press the 'Save Settings' option in the OSD, and reload the core. Hiscores will then be automatically saved (if they have changed) any time the OSD is opened.

Hiscore data is stored in /media/fat/config/nvram/ as <mra filename>.nvm

Required files

ROMs are not included. In order to use this arcade, you need to provide the correct ROMs.

To simplify the process .mra files are provided in the releases folder, that specifies the required ROMs with checksums. The ROMs .zip filename refers to the corresponding file of the M.A.M.E. project.

Please refer to Arcade ROMS for information on how to setup and use the environment.

Quickreference for folders and file placement:

  • /_Arcade/<game name>.mra
  • /_Arcade/cores/<game rbf>.rbf
  • /games/mame/<mame rom>.zip
  • /games/hbmame/<hbmame rom>.zip

Known issues

  • /quote from MAME sources/: There is a bug in the sound CPU program. During initialization, it enables NMI before clearing RAM, but the NMI handler doesn't save the registers, so it cannot interrupt program execution. If the NMI happens before the LDIR that clears RAM has finished, the program will crash.
  • optional rapid fire board is not implemented.

Easter egg

In service mode with fire button pressed enter the following sequence: 5xR 6xL 3xR 7xLz. Source

arcade-galaga_mister's People

Contributors

alanswx avatar blackwine avatar eubrunosilva avatar hubertbanas avatar jimmystones avatar lagomorph avatar mikes11 avatar misteraddons avatar mrx-8b avatar sererris avatar sorgelig avatar wesclemens avatar wwark avatar

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arcade-galaga_mister's Issues

No DIP switches?

Not so much an issue, but the DIP switches appear to be missing as options.

Is there any possibility of getting these at some point in the future? (no rush, I understand what an undertaking this all is)

Seems it has been merged into the source, just needs a new compile!

Sound

sound is distorted in alternative fast shoot
first few seconds of sound is correct, after that samples are heavily distorted.
the normal/regular version does not have this issue.
no other cores (i've used) exhibit issue

Ship explosion sound is off from the original

I have the original PCB and I compared the two on the same setup. The MISTer version is louder than it should be and it is lacking the bass aspect of the original (it has too much high pitch content). I don’t notice this issue when running the same rom set in MAME.

Everything else seems great so far playing a few games through 250,000 pts or so.

Two ships only one fires

Known bug?
When using two ships, only one of the ship can fire.
It can also be seen in attract mode.

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