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kittenvr's Introduction

Hello, GitHub!

My name is Liv (they/she) and I'm excited to see you here!

I have a passion for working at the intersection of game technology and the web and my mission is to help everyone have tools and capabilities to build and own personalized 3D worlds and experiences. I'm a metaverse anarchist and believe that we can collectively build far more creative and better worlds than what we've demonstrated to date. Let's work on that together.

I'm a big fan of open source, emerging technology, and advocating for ethical product policies that protect user privacy and information. I have a passion for the web and open ecosystems that enable individuals and teams to be empowered to create and deploy technologies - if you do too, let's connect.

kittenvr's People

Contributors

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kittenvr's Issues

Input axes not as expected with VR Build

Input axes (X, Y) are parented to the controller strangely when in VR mode. Depending on head orientation, WASD and arrow keys don't move as intended.

Build: 0.2.0
Runtime: 0.8.0
Unity: 5.3.1
Platform: Windows 10 x64

Upgrade to Unity 5.1: Mouse Look Y-Axis Bug

Current issue with KittenVR (both non-VR and VR-mode) where the mouse look script doesn't work on the Y-Axis.

Recreating the entire character controller will work for the first one or two times before the same issue happens. Removing and putting the character script back on doesn't fix the issue.

Added an additional Mouse Y input for Xbox controller joystick, but this doesn't seem to be the issue. Y axis mouse look (and controller look) completely broken even after removing joystick input.

X-axis on both mouse and controller input works fine.

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