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feature/engine update for ITHVNR
Well I think the VNR module aspect of the program really needs some update since late last year but thats just my recommendation if the entire thing is tied to VNR then I guess I have to say that the the developer of VNR who I do not know if they also have a github
so far WillPlus titles need some update as the recent games from Guilty sub-brand are no longer hooking correctly and soon I would expect ensemble games will no longer hook as well properly
next Hibiki-soft's last game maybe akabee-soft in general used a newer engine to use with their PlayDRM and I'm not sure if it can be read by VNR properly to begin with it did once work with older titles so maybe... its an AGTH issue already
nekopack engine changed many things.
TODO:
1.matching method
they start to using *.pak archive.
2.binary pattern.
example : [161222] [たちかわソフトウェア] さいらぶ
maiwaifu
Even so, can you experiment around with the mentioned set of API calls, so that the program works out of the box?
Or use sysnative instead of system32? dunno if it would break on older systems (XP) though.
This might be related: x64dbg/x64dbg#899
from this comment.
(포크 버전에 등록하려던걸 잘못 달았지만 이왕 이슈 등록한거 그대로 두기로...)
I can't get ITHVNR to work with お嬢様催眠 ~高貴な少女たちを好きなだけ調教しよう~. It seems multiple hook threads reveal the text. Some one said something about merging all the threads but there is no option to merge the threads. Linking threads together to make a new thread so you don't have to switch back and forth between threads to view all the dialgoue would be very helpful. Plus it doesn't hook all the dialogue. Anyone have a h-code for this? or can add this game's engine to another update? The version I'm using is 3.5640.Pre8r. Also what's the difference between 3.5640.Pre8r and 3.5640.1?
need to check issue
The latest pre-release isn't marked korean, but the interface appears to be anyway - at any rate I'm getting black boxes and the credits text has hangul in it.
巨乳ファンタジー外伝2after-オスタシアの野望- and さいらぶ! which uses Waffle engine has problems although old games that uses waffle engine hook fine, these two don't
After hooking, first few lines are fine but after 5 or more lines, ithvnr fail to fetch the whole text which ends up cutting sentences.
mainly 3 hooking/filter code existing to support.
VNR embed engine
ATcode
AGTH
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