A draft proposal of a PlayFab CloudScript for Photon Realtime's Unity Memory Demo.
Notes:
- The script is not approved (yet) by Exit Games nor PlayFab.
- The script is not battle tested (yet). Use at your own risk.
- The script contains a workaround for logging from CloudScript handlers not executed by client (adding logs to TitleData). The recommended (new) way is to use PlayStream events or an external logging service.
- I can't recommend enough switching to TypeScript to avoid the CloudScript madness.
Links: