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fvtt-module-pf2e-MonsterMaker

The download link: https://github.com/miki4920/foundryvtt-pf2e-monster-maker/releases/latest/download/module.json

A Foundry VTT module designed for Pathfinder 2E System, that allows you to create combat NPCs from scratch, using values from the Pathfinder 2e Building Creatures Guide: https://2e.aonprd.com/Rules.aspx?ID=995

To use the Monster Maker, you have to create a blank NPC. Using a non-blank sheet is possible, but DCs and other special abilities will not scale.

When you open its Character Sheet, you can find a button at the top. Clicking this button will open the monster builder. In there, you either use one of the roadmaps, allowing you to set values automatically for a given monster type, or you could create your unique creature by changing any of the drop-down menus.

By default, all values are moderate, meaning you will get a creature that does not possess strengths or weaknesses. If you are planning to use your values rather than roadmaps, please take a look at the Creature Building Guide to see how to create a balanced monster: https://2e.aonprd.com/Rules.aspx?ID=995. Whenever you give a monster a strength, don't forget to give it a weakness to compensate. When you are happy with your values for the monster, click the "Submit" button. This will override the current values on the sheet.

Below are the images of the form: First part contains all of the important values like Hit Points, Level, Name etc. The Second part contains all of the skills as well as the Submit Button

Page One of Monster Form Page Two of Monster Form

Here is a comparison of size in relation to UI: Size OVerall Size in Relation to Sidebar

pf2e-monster-maker's People

Contributors

miki4920 avatar liyunodream avatar zeteticl avatar intervencion avatar

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pf2e-monster-maker's Issues

[Feature Suggestion] Lore skill in the form

Hi, cool module!
Very small suggestion, could you add a "Lore" skill in the Monster maker form skills list?
I'm using it for some town NPCs that usually has at least one of those, it would be good for QoL. :)

[suggestion] calculating team abilities

Since we are adding new adventures and monsters, we need to adjust them based on the players' level and size.
Therefore, I would like to this module have prompts for Building Encounters, Different Party Sizes, and Treasure by Encounter, among others.

[Feature Suggestion] Creature templates

More templates;

Templates for ancestries

Templates for gear and equipment

Templates for monster abilites,

Templates for predefined spell lists

A framework for people creating importable/exportable templates.

V12 compatability

any ETA on V12 compatability or the remaster threw you for a loop to get the V12 done

Attribute `id` is missing in `module.json`

Hey there ๐Ÿ‘‹

I noticed that the id attribute is missing in the manifest file, and was hoping that I might ask you to add it and also to bump the version number of the release.

I think that there might have been a release of 1.2 and a change to the release soon after to add v11 compatibility fields without the version having being bumped, as the Forge's Bazaar still has the previous compatibility fields.

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