Comments (1)
Mmm this is a though one. I don't know what's causing this random destructor calls... and for some reason I'm not able to reproduce them. I think I need to test it with different compilers to see what's wrong.
I just warn you that if you wanted to add that to a PR I would have to decline it, because although it works for you, it would cause compatibility problems with the existent library. But I'm happy to see that at least you have fixed it for you.
Thank you, @EOSource . I'll report here if some changes are made that might solve this problem.
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Related Issues (19)
- Mutex Lock crash when initialising RadialLight when linking static library. HOT 5
- Can`t compile on Linux HOT 1
- Make include headers - PUBLIC HOT 2
- Add all .hpp files in CMakeLists.txt HOT 2
- Build when SFML as subdirectory
- Weird snap shadow glitch HOT 24
- Error building with `make` HOT 3
- Directed light not casting shadow at 90ΒΊ HOT 9
- M_PI is non-standard HOT 3
- Use of shaders
- setColor on RadialLight doesn't change color HOT 5
- Are there ports to other langues? HOT 1
- Shadow display error HOT 1
- Why pointers instead of references? HOT 2
- candle::RadialLight has an offset origin point HOT 4
- Version 2.0 HOT 1
- Add Diego Arroyo as contributor HOT 2
- how can i run this on osx and ios HOT 2
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