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MiguelMJ avatar MiguelMJ commented on May 29, 2024

.setbeamcolor is not a Candle function... Do you mean .setColor`?

And could you show a capture of the error you get on exit, please?
Thanks!

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EOSource avatar EOSource commented on May 29, 2024

image
That is the error i get on exit if i dont call the deconstructor manually on every object before exiting the with either window.close() or WM_QUIT or std::exit(0) then i get that error in image.

And same problem with #radial_light_fix on or off

Also, yes it is actually .setColor my bad

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MiguelMJ avatar MiguelMJ commented on May 29, 2024

Ok, I see there's now #32 for that last thing.
About the color not changing: There's only a reason I can think of (based on the code you showed on that issue). You are drawing the lights to a LightingArea in fog mode, but not drawing them afterwards to the scene.
When you draw to a fog area, the opacity is eliminated where the light is, but nothing else, there is no color added. If you want a light both to eliminate the fog and produce some color, then you have to draw it twice: one in the fog and one in the scene.
Let me know if that was the problem
Thank you!

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EOSource avatar EOSource commented on May 29, 2024

Hi thank you for responding, and can confirm after doing this:
image

its now working and i get color yay!! you might want to add a huge TIP to your tutorial docs when using .setcolor and fog
image

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MiguelMJ avatar MiguelMJ commented on May 29, 2024

Thank you for the feedback! ❤️
I remember mentioning it briefly in the fog tutorial, but I'll do it too in the .setColor description too.
Closing this ;)

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