Comments (4)
Yes, it will provide support for input. You should not have to write any C++ code. We're still evaluating a good mapping of HoloLens input concepts to JavaScript / DOM events.
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Sorry for the long wait time. This is now in PR and should merge to master in a couple of days.
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Nice, thanks!
from holojs.
Basic input is now merged into master. You can set event listeners for hand pressed, released, update, lost and detected. The event contains the location of the hand, relative to stationary frame of reference of the scene as well as the current pressed state.
Look at the WebGL or ThreeJS sample apps for examples.
If needed, please open new issues for more advanced spatial input support and we'll look into it.
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Related Issues (20)
- Spatial Understanding HOT 4
- OpenGL and EGL includes are not found when trying to build the solution. HOT 3
- Release mode HOT 2
- Access violation when accessing HoloLens camera HOT 3
- Windows Universal Runtime version 10.0.16299.0 HOT 1
- Spatial anchor read access violation HOT 2
- XmlHttpRequest exception when remote HTTP server is not online HOT 1
- Repetitive Object load causing memory leak HOT 1
- HTTP Requests within HoloJS?!?! HOT 3
- Different Origin when Space was lost for a moment
- Windows 10 build 17720 breaks HoloJs Spatial Input HOT 2
- FPS drops when calling dispose() in requestAnimationFrame()
- Is there a possibility to use Three GLTFLoader? HOT 2
- It There a way to check voice without specifying commands? HOT 4
- How to use video texture in HoloJS ?
- Access to RGB camera using Spin app HOT 5
- Immersive Mode
- Sample projects unresponsive to gestures. HOT 2
- HoloJS with HoloLens 2 HOT 7
- This repo is missing important files HOT 2
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