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Almost-Done avatar Almost-Done commented on May 26, 2024

Thank you for reporting this problem!

It sounds like hands input is not propagating as expected through Gamepad APIs to scripts. I'll take a look. What OS version are you running?

from holojs.

aniongithub avatar aniongithub commented on May 26, 2024

@Almost-Done Responding because I'm seeing the same issue. I'm directly scanning the Ballshooter VR from the samples page on my Hololens V1 running:

Windows Holographic: 10.0.17134.111
Firmware revision number: 0005.05.S.18011091036R

Expected result as the example states is: "Shoot balls with you VR controller (or hands on HoloLens) and see them bouncing around a virtual room."
Observed result is: the balls fall to the floor and hands/clicker has no effect.

Same is true of other samples that require interaction.

from holojs.

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