michaelhoste / jsbox2d Goto Github PK
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Automatically exported from code.google.com/p/jsbox2d
https://code.google.com/p/jsbox2d/source/browse/trunk/src/js/Particle/b2Particle
System.js#2015
The line
var n = b2Vec2.Add(p, b2Vec2.Subtract(t, v));
should be
var n = b2Vec2.Add(p, b2Vec2.Multiply(t, v));
Original issue reported on code.google.com by [email protected]
on 20 Jan 2015 at 4:45
There is no possibility to create MassData instance because array element
missing:
{"trimmed":"MassData","name":"b2MassData","def":b2MassData}
Original issue reported on code.google.com by [email protected]
on 25 May 2014 at 2:02
What steps will reproduce the problem?
1. Try using the CreateParticleGroup by the b2ParticleDef.b2_elasticParticle
flag.
2. DestroyParticlesInGroup.
What is the expected output? What do you see instead?
I was expect great particle. but i saw exception instead.
What version of the product are you using? On what operating system?
I am using the jsliquidfun.js.
This is checked out from the svn repository before a few days.
I am using Mac OS X 10.7.5 and Safari 6.1.5
Please provide any additional information below.
I have some result at this time.
1. The b2StackQueue's capacity is not capacity.
That is simply initial size.
the b2StackQueue is growable.
2. The b2ParticleSystem's some buffer has null condition.
So check the buffer is null or not.
I caught a many exception at a function SolveZombie's new indexing.
3. The b2ParticleSystem.b2_invalidParticleIndex is missing.
So Buffer.collapse result suspicious.
I defined it.
A modification of the above, it seems to be removed an exception.
I'm glad to help if something.
Original issue reported on code.google.com by [email protected]
on 2 Aug 2014 at 8:07
b2CircleShape TestPoint method do not work.
Original issue reported on code.google.com by [email protected]
on 21 Jun 2014 at 1:43
http://www.cocos2d-x.org/forums/20/topics/54773
It will be great if this port will replace the box2dweb in new version of
cocos2d-js engine :))
They are working on it right now..
Original issue reported on code.google.com by [email protected]
on 23 May 2014 at 12:59
http://stackoverflow.com/questions/20817760/how-to-properly-delete-a-box2d-body-
in-version-box2dweb-2-1-a-3-box2d-v2-3-1r3
I think this issue is in this version as well.
I used this code to test it:
http://pastie.org/private/vo4t64n4xfihtg97dmjhog
See the attachment.
Original issue reported on code.google.com by [email protected]
on 3 Mar 2014 at 6:11
Attachments:
When I try to add jsbox2d.min.js to Cocos Code IDE(based on Eclipse) it hang up
:(
Original issue reported on code.google.com by [email protected]
on 23 May 2014 at 3:20
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