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Home Page: www.sea-of-memes.com
Peer to Peer virtual world
Home Page: www.sea-of-memes.com
My laptop is running 10.10 Yosemite with OpenGL 3. After correcting the target OS version in Milligram/mgSendLog/BuildOSX/mgSendLog.xcodeproj and building in Xcode 6.1, every demo and game runs, but each varies in how many rainbow squares are in the upper left corner (and in SeaOfMemes with a rectangle in the upper right). These block most of the view, and do not change size after window resizing. In GuiTestAll (but not TestCube for some reason) they disappear precisely while the player is moving forward or backward, and the whole screen is obscured. In SaucerMovie, the squares become more orange once the saucers start coming. In Trees, the color oscillates, with a more triangular pattern at times, sometimes stopping or switching between only two patterns. DontHitMe has no problems at all with the exception of a possible rainbow cursor square.
The small rainbow square appears wherever the pointer is in the window (unless the other squares disappear). In Landscape and Crafty, other rainbow polygons show up around the edge of the screen. One benefit of the fact that the big grid of squares often disappears during screenshots is that we get a better view of those aberrations.
On Linux Mint 17/Qiana before and after apt-getting the libs in the readme:
../Source/Audio/mgAudioAL.cpp:41:20: fatal error: AL/alc.h: No such file or directory
#include "AL/alc.h"
^
compilation terminated.
make[1]: *** [Debug/Audio/mgAudioAL.o] Error 1
make[1]: Leaving directory `/home/zenox/SeaOfMemes-master/Milligram/mgUtil/BuildLinux'
make: *** [mgUtil] Error 2
Currently when i try to execute i get error :
g:\dev\cpp\3d\Mindcraft_clones\SeaOfMemes-master\SeaOfMemes-master\BuildWin>nmake rebuild.mk
Microsoft (R) Program Maintenance Utility Version 12.00.21005.1
Copyright (C) Microsoft Corporation. All rights reserved.
msbuild ..\Milligram\JpegLib/BuildWin/JpegLib.vcxproj /p:configuration=Debug
Microsoft (R) Build Engine version 12.0.31101.0
[Microsoft .NET Framework, version 4.0.30319.18444]
Copyright (C) Microsoft Corporation. All rights reserved.
Build started 02/07/2015 12:55:49.
Project "g:\dev\cpp\3d\Mindcraft_clones\SeaOfMemes-master\SeaOfMemes-master\Milligram\JpegLib\BuildWin\JpegLib.vcxproj" on node 1 (default targets).
C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.Cpp.Platform.targets(64,5): error MSB8020: The build tools for Visual Studio 2010 (P
latform Toolset = 'v100') cannot be found. To build using the v100 build tools, please install Visual Studio 2010 build tools. Alternatively, you ma
y upgrade to the current Visual Studio tools by selecting the Project menu or right-click the solution, and then selecting "Upgrade Solution...". [g:
\dev\cpp\3d\Mindcraft_clones\SeaOfMemes-master\SeaOfMemes-master\Milligram\JpegLib\BuildWin\JpegLib.vcxproj]
Done Building Project "g:\dev\cpp\3d\Mindcraft_clones\SeaOfMemes-master\SeaOfMemes-master\Milligram\JpegLib\BuildWin\JpegLib.vcxproj" (default target
s) -- FAILED.
Build FAILED.
"g:\dev\cpp\3d\Mindcraft_clones\SeaOfMemes-master\SeaOfMemes-master\Milligram\JpegLib\BuildWin\JpegLib.vcxproj" (default target) (1) ->
(PlatformPrepareForBuild target) ->
C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.Cpp.Platform.targets(64,5): error MSB8020: The build tools for Visual Studio 2010
(Platform Toolset = 'v100') cannot be found. To build using the v100 build tools, please install Visual Studio 2010 build tools. Alternatively, you
may upgrade to the current Visual Studio tools by selecting the Project menu or right-click the solution, and then selecting "Upgrade Solution...". [
g:\dev\cpp\3d\Mindcraft_clones\SeaOfMemes-master\SeaOfMemes-master\Milligram\JpegLib\BuildWin\JpegLib.vcxproj]
0 Warning(s)
1 Error(s)
Time Elapsed 00:00:00.12
NMAKE : fatal error U1077: '"C:\Program Files (x86)\MSBuild\12.0\bin\msbuild.EXE"' : return code '0x1'
Stop.
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