League of Legends (abbreviated LoL or League) is a multiplayer online battle arena video game developed and published by Riot Games. Originally inspired by Valve’s Defense of the Ancients (DotA), the game has followed a freemium model since its release on October 27, 2009. League of Legends is often cited as the world's largest e-sport, with an international competitive scene.
his project tries to simulate the lifecycle of a real-life analytics project. The project aims to deliver useful information to players or developers that will help make profitable business decisions.
In this project we used a kaggle dataset called League of Legends 2020 - patch 10.9
We were asked to do the following tasks
- [Batch] Champion win, pick, and ban rates
- [Batch] Champion Synergies or duos
- [Batch] Item win, pick rates
- [Batch] Item Synergies (item with champion, item with class)
- [Batch] Item suggestion (has to be for at least 2 champions)
After we provide such an analysis which you can visulaize here, we were asked to propose some new features to game as a data analyists.