Comments (2)
TODO: How to handle selections? Eventually, I want to have it so selecting a tag or a handle or such is reflected in all three places (e.g. clicking on a tag highlights its handles, and also highlights it subtly in the CodeEdit)
This should be a selected_tag
that would trigger a selected_tag_changed
signal on being set and all place that needs to adapt should just listen to it.
Something like
var selected_tag : SVGTag :
set(value) :
selected_tag_changed.emit(value)
selected_tag = value
TODO: How to find which tag editor or attribute editor corresponds to a certain tag? Iterating and checking?
maybe they should be listening directly to things that are emitted by the SVGTag instead of the whole SVG?
from godsvg.
Alrighty, having such a signal in the SVG singleton really seems like the best option.
from godsvg.
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from godsvg.