Comments (5)
You're right that this has poor discoverability. This is something that should be addressed. But as for the mock-up, tags can have up to 5 options, and I want to add a few more at some point. I think this only looks good for a tag with just 2-3 options. Having 5 icons listed there would feel quite busy, and also a bother as you can't see what they do without hovering and waiting for the tooltip.
Thanks a lot for the suggestion nonetheless! But I think the tag frame is better the way it is now.
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Kiisu suggested that we can make this only be shown on hover, and maybe, we could also tinker with instant tooltips to alleviate the shortcomings of this concept. I think that's worth exploring, but I'm still not convinced it makes things better. After all, while you're hovering, you can also right-click.
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i woas thinking same when i seen there are more buttons for some elements. Again if there si to many commands you can combine mosed use commands + hamburger
perosnaly i think reorder buttons are very redundant pattern dragg and dropping si faster and more legant solution (i know that this is implemented already.)
corventing could also maybe e done this way
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i see that renaming is not implmneted but again this could be done by just clcikong on name
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For things like gradient stops, moving up/down will be a useful operation. Also, they will serve a discoverability purpose when shortcuts are documented inside context popups (Ctrl + Down/Up
is more efficient than drag-and-drop).
i see that renaming is not implmneted but again this could be done by just clcikong on name
I don't plan to implement renaming in GodSVG. We're trying to be a good stateless editor for optimized graphics, so for now we just show the SVG as is, without directly supporting metadata that's unnecessary for rendering, like tag names.
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Related Issues (20)
- Strings in context menus can go outside of button if they very long HOT 1
- UX of path actions HOT 2
- Web build exports an unknown file HOT 5
- Importing SVG with no width, height, or viewport doesn't work HOT 11
- d7 shows instead of a multiplication symbol in the export_dialog HOT 2
- GodSVG requirements HOT 1
- Issues with the export dialog
- Improve UI of "Check for Updates" fialog
- Alpha 4 roadmap HOT 1
- Bad ordering of tag attributes
- Add "Add new tag after" option for tags HOT 1
- Allow moving view with middlemouse while dragging a handle. HOT 3
- Add right-click option to handles to scroll the tag list to view the tag with that handle HOT 2
- Hitting tab after editing a single property does not cause the property to update HOT 2
- Add Ctrl+Q as a shortcut for closing on linux HOT 3
- View in List option in erroneous place
- Crash when adding line tag
- Attributes get wrongly added, as if user created new tag
- Performance report HOT 1
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