Comments (4)
Thanks for reporting and investigating the problem! Seems like you already have a workaround. I will look into fixing it next week.
from methanekit.
Hello @navono, I was not able to reproduce the problem on the same version of Windows and SDK. Could you provide more details about how you run the build and attach full build log? Also please try to build with Build\Windows\Build.bat
and check if it works for you (generated solution should include both Release and Debug configurations).
from methanekit.
Hold on! I reproduced something similar on clean Windows setup.
from methanekit.
CMake generation issue related to finding of the new Windows SDK version is now fixed.
@navono, I did not reproduce any compilation errors in MSVC build configurations with the latest Windows SDK. Please note that Clang build configurations are currently not supported (they are added for experimental purposes). If you still experience any compilation errors or warnings, please open separate issue with detailed description of how you build the code (preferrably with command line examples) and attach full build logs, so that it would be possible to reproduce the issue.
from methanekit.
Related Issues (20)
- Android mobile platform support
- Add Doxygen documentation to public APIs
- Vulkan Present fails with ErrorOutOfDateKHR after resizing swapchain on Linux with NVidia proprietary drivers
- Offscreen rendering support for command line applications
- Add catch tests for tutorial rendered images verification
- General Question on older SDL game
- How reasonable for raytracing
- How should I use the tangent semantic in HLSL
- Add Graphics RHI unit tests
- Add Async Compute and Render Tutorial
- Sonar-Scan workflow fails for external pull-requests HOT 1
- Vulkan RHI: High overhead of ICommandList::SetProgramBindings in multi-threaded rendering scenario HOT 2
- Is there any plan to support opengles?
- DirectX RHI improvement: Use D3D12MemoryAllocator for GPU resource memory allocations
- Vulkan RHI improvement: Use VulkanMemoryAllocator for GPU resource memory allocations
- Metal RHI improvement: Use MTLHeap for GPU resource memory allocations
- Metal RHI improvement: Add support of MTLArgumentBuffer in program bindings
- Add ImGui backend implementation based on Methane RHI
- Extend Program Bindings with support of "Push Constants" native API
- Migrate code to C++20/23 standard
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from methanekit.